When I build my simple guide app using Version 2017.3184 (2017.12.8), I’m getting the following errors. Any idea what could be causing this? I thought I had all required icons, but maybe not!
I created a new project using the tabbed project, made no changes, and received the same error. This time, I did notice that I’m getting an iOS SDK mismatch in the console. I’ve copied the console error along with build.settings below.
console error
Jun 04 08:12:11.765 UNSUPPORTED iOS SDK Mismatch
The version of iOS SDK (11.4) that’s installed on this computer does not match the target iOS version (11.2). You may encounter issues building or incompatibilities at runtime.
You should consider updating your version of Xcode or using xcode-select to enable a compatible version.
Do you want to proceed with a build?Building iOS app for thatssopanda@gmail.com with 2017.3184
I was initially getting a similar build succeeded/build failed ERROR: with exit code 255 and output: ERROR: while compiling icons:.
I’m using Mac OS (10.13.5 high sierra), corona build 3308, xcode 9.4, IOS SDK set to 11.4 when building, after build set to ‘do nothing’.
The error I got, first it indicated the ‘build succeeded.’ followed by the assets error that ‘thatsopanda’ posted.
However, after I opened up xcode (as i wanted to confirm the version), xcode asked to install some additional components, and after that installed, I rebuilt the app using corona and it built fine without any errors.
I also made sure to remove the old .ipa and .dsym files from my build folder before rebuilding with corona.
I notice if you leave the files in your build folder and rebuild then corona does not go through the whole process of adding/deflating assets nor re-compiling the xcode assets catalog. However, most likely it seems that whatever components xcode installed in itself seemed to be the fix.
So perhaps ‘thatsopanda’ can retry with any of the above.
note: I also notice that the time when I got the icon assets error my .ipa was 92.8MB, when xcode did its additional component install and I rebuilt the app and it built fine, the .ipa had become only 82.8MB?
@rob My brain read that as “build a blank project”. I tried opening up the sample app, Hello World, and I still received the same issue. I’m copy/pasting the console output below. Please note, I did try upgrading to 2018.3308 per jacques1 suggestion.
Jun 05 02:11:53.554 Project sandbox folder: ~/Library/Application Support/Corona Simulator/HelloWorld-3B15995F268CF14F9C8C136758CA5C05
Jun 05 02:11:53.622 Platform: iPhone / x86_64 / 10.13.5 / Intel Iris OpenGL Engine / 2.1 INTEL-10.34.27 / 2018.3308 / en-US | US | en_US | en
All I had to do was open up xcode and allow it to self-update. If anyone else is running into this issue, just update xcode! Thank you to everyone who replied here to help me out!
I created a new project using the tabbed project, made no changes, and received the same error. This time, I did notice that I’m getting an iOS SDK mismatch in the console. I’ve copied the console error along with build.settings below.
console error
Jun 04 08:12:11.765 UNSUPPORTED iOS SDK Mismatch
The version of iOS SDK (11.4) that’s installed on this computer does not match the target iOS version (11.2). You may encounter issues building or incompatibilities at runtime.
You should consider updating your version of Xcode or using xcode-select to enable a compatible version.
Do you want to proceed with a build?Building iOS app for thatssopanda@gmail.com with 2017.3184
I was initially getting a similar build succeeded/build failed ERROR: with exit code 255 and output: ERROR: while compiling icons:.
I’m using Mac OS (10.13.5 high sierra), corona build 3308, xcode 9.4, IOS SDK set to 11.4 when building, after build set to ‘do nothing’.
The error I got, first it indicated the ‘build succeeded.’ followed by the assets error that ‘thatsopanda’ posted.
However, after I opened up xcode (as i wanted to confirm the version), xcode asked to install some additional components, and after that installed, I rebuilt the app using corona and it built fine without any errors.
I also made sure to remove the old .ipa and .dsym files from my build folder before rebuilding with corona.
I notice if you leave the files in your build folder and rebuild then corona does not go through the whole process of adding/deflating assets nor re-compiling the xcode assets catalog. However, most likely it seems that whatever components xcode installed in itself seemed to be the fix.
So perhaps ‘thatsopanda’ can retry with any of the above.
note: I also notice that the time when I got the icon assets error my .ipa was 92.8MB, when xcode did its additional component install and I rebuilt the app and it built fine, the .ipa had become only 82.8MB?
@rob My brain read that as “build a blank project”. I tried opening up the sample app, Hello World, and I still received the same issue. I’m copy/pasting the console output below. Please note, I did try upgrading to 2018.3308 per jacques1 suggestion.
Jun 05 02:11:53.554 Project sandbox folder: ~/Library/Application Support/Corona Simulator/HelloWorld-3B15995F268CF14F9C8C136758CA5C05
Jun 05 02:11:53.622 Platform: iPhone / x86_64 / 10.13.5 / Intel Iris OpenGL Engine / 2.1 INTEL-10.34.27 / 2018.3308 / en-US | US | en_US | en