Icon not accepted by app loader

I have tried everything I can find but still can’t get the app loader to accept my app. I have a 57x57 Icon a 72x72 Icon-72 and a 114x114 Icon@2x files. This is what my build setting code looks like. I am getting the error:

“iPad: Icon.png: icon dimensions (57x57) don’t meet the size requirements. The icon file must be 72x72 pixels, in .png format”.
Thanks

Edit: I’ve since added the other small Icons and still no deal.

[code]
settings =
{
orientation =
{
default = “landscape”,
supported =
{
“landscape”, “landscape”,
},
},
androidPermissions =
{
“android.permission.INTERNET”
},
{
iphone =
{
plist =
{
CFBundleIconFile = “Icon.png”,
CFBundleIconFiles = {
“Icon.png” ,
“Icon@2x.png”,
“Icon-72.png”
},
},
},
},
}
[import]uid: 31005 topic_id: 8895 reply_id: 308895[/import]

I actually got a similar error before. Even if you kept switching the graphics, it would say you needed one of the other size. Can’t remember how I fixed it.

I don’t know, you might want to try removing the android stuff and see what happens. [import]uid: 11024 topic_id: 8895 reply_id: 32506[/import]

Do you need both CFBundleIconFile and CFBundleIconFiles? Defining Icon.png twice seems redundant.

Come to think of it do you need those settings at all? Although I haven’t made an iPad icon, I have both an Icon.png and Icon@2x.png and neither is mentioned in my config files. [import]uid: 12108 topic_id: 8895 reply_id: 32509[/import]

Here’s mine.

build.settings
[lua]settings = {
orientation = {
default = “landscapeRight”,
supported = { “landscapeLeft”, “landscapeRight”}
},
iphone = {
plist = {
CFBundleIconFile = “Icon.png”,
CFBundleIconFiles = {
“Icon.png” ,
“Icon@2x.png” ,
“Icon-72.png” ,
“Icon-Small-50.png” ,
“Icon-Small.png” ,
“Icon-Small@2x.png”
},
UIStatusBarHidden = true,
UIPrerenderedIcon = true,
UIApplicationExitsOnSuspend = true
},
}
}[/lua]

I don’t know, I almost remember it being something else causing it like Provisioning Profiles or the android settings I mentioned. I just remember it being something really trivial like that.

Edit: It’s possible you have one-too many commas in your settings file. Try indenting it and removing extra commas.

Edit2: Yeah I’m sure that’s the problem. I’ve tried indenting your code and there’s one too many brackets + some extra commas. Corona is probably messing up when trying to read it and excluding the info in the build. [import]uid: 11024 topic_id: 8895 reply_id: 32511[/import]

Thanks a lot finnk, you were right I figured it was something stupid I was just overlooking. Works fine now.

jhocking: I was having trouble with the error messages when I tried to load my app so I went looking for answers and changing the build file was the answer I found but could not get it to work until now.
[import]uid: 31005 topic_id: 8895 reply_id: 32520[/import]

ah so that means even though the icons work right now in testing I’ll probably need to add those plist settings when I upload to iTunes. [import]uid: 12108 topic_id: 8895 reply_id: 32523[/import]

I could run my app on all the iphone and android simulators but when I built the app I would get that error so this was the fix I found and now it does not generate the error.

good luck [import]uid: 31005 topic_id: 8895 reply_id: 32527[/import]