Game icon shows correctly on iPod Touch (4th gen) but not in iTunes apps. Looks like you need a second larger icon. Any ideas? [import]uid: 9371 topic_id: 4636 reply_id: 304636[/import]
Anyone? [import]uid: 9371 topic_id: 4636 reply_id: 15072[/import]
I think when testing development builds that is normal (icon appears on the phone but not in iTunes) and the icon only appears in iTunes when the app is distributed through the App Store.
It would be great if someone who’s gone through the process before could confirm or refute.
ADDITION: Here’s a bunch of information I just found on the subject
http://forums.macrumors.com/showthread.php?t=576851
http://stackoverflow.com/questions/173247/how-can-i-make-my-ad-hoc-iphone-applications-icon-show-up-in-itunes
http://iphonedevelopertips.com/xcode/itunes-icon-for-ad-hoc-distributions.html
http://www.theevilboss.com/2008/09/itunes-application-icon-in-ad-hoc.html
Apparently there are ways to shoehorn an iTunes icon into an ad-hoc build, but Apple asks for the iTunes icon separately when submitting to the store so personally I wouldn’t bother messing around. [import]uid: 12108 topic_id: 4636 reply_id: 15077[/import]
I also have the 512x512 icon in my project’s root folder named iTunesArtwork (no extension, but the file should be a .png, just delete the extension). I read this somewhere and since it doesn’t add much to the filesize I went for it. [import]uid: 10835 topic_id: 4636 reply_id: 15142[/import]
IgnacioIturra, does that work for an adhoc build? [import]uid: 9371 topic_id: 4636 reply_id: 15143[/import]
It should. But I haven’t done extensive testing. It’s supposed to be the way to do it for the $299 distribution profile and I think also for adhoc builds. Though I’m afraid you’re gonna have to test it yourself. [import]uid: 10835 topic_id: 4636 reply_id: 15144[/import]
AHA! Works as expected. Ta [import]uid: 9371 topic_id: 4636 reply_id: 15531[/import]
Thanks for letting us know how it went. [import]uid: 12108 topic_id: 4636 reply_id: 15548[/import]