icons in iTunes in testing/adhoc?

Am I supposed to see the icon for my app in iTunes with an adhoc/testing build? I see it on the device, but not in iTunes, I just get a generic icon. Does it only show up when it is live in the store? AS far as I can tell, I have all of the necessary icons and CFBundleIconFiles entry in build.settings.

Thanks!

p.s. what about in Game Center? I see the icon in Game Center but it has that gloss on it even though I have set UIPrerenderedIcon = true
[import]uid: 8139 topic_id: 16430 reply_id: 316430[/import]

When you create your app in iTunes Connect, you upload your 512x512 file at the at point with your description and screen shots.

I don’t know why there is an insistence that there be an “iTunesArtwork” ping file with no extension at a 512x512 pixel resolution in the bundle since the iTunes Connect stuff is done before you ever upload the bundle and the device uses Icon.png (Icon-72.png, etc.)

[import]uid: 19626 topic_id: 16430 reply_id: 61336[/import]

Hi!

Thanks for your reply! OK, so I did miss that one! Butt I did a little reading and now I a a little confused :0)

I need a “iTunesArtwork” icon in my plist to have the icon show up in iTunes during development as follows:

CFBundleIconFiles = {
“iTunesArtwork”,
“Icon.png”,
“Icon@2x.png”,
“Icon-72.png”,
“Icon-Small-50.png”,
“Icon-Small.png”,
“Icon-Small@2x.png”
}

But I DON’T need that when the app is live in the store, is that right?

Either way, I still can;t get it to show up during testing, I’ve tied adding the extension as some people suggested and no luck.

Can anyone tell me how they are getting the icon to show up in iTunes during testing? And do you need that 512 icon and entry when your app goes to the store?

Thanks! [import]uid: 8139 topic_id: 16430 reply_id: 61386[/import]

I’m tellin ya I don’t see no itunes artwork icon no way no how. I suppose it does not matter so much in testing, but what about when the app is live in the store? Will the 512x512 icon I uploaded to iTunes connect show up? I would hate to have my app in the store with no icon that would be pretty stupid. Anyone?

Thank you [import]uid: 8139 topic_id: 16430 reply_id: 61500[/import]

OK get this, I got the icon to show up, apparently there was still a “png” extension but it was just “hidden” (silly Mac). So I deleted the extension, and the entry in plist is “iTunesArtwork” with no extension. Lo and behold the icon is in iTunes with my test build BUT Corona is throwing a warning:

Your application built but failed to pass Apple’s validation tests.
warning: Icon specified in the Info.plist not found under the top level app wrapper: iTunesArtwork (-19007)

Heeeeeeeelpp!

What do I do? How do I be sure that people see the icon in iTunes while passing the validation test? [import]uid: 8139 topic_id: 16430 reply_id: 61502[/import]

p.s. OK it is confirmed if the icon has the png extension it does not show up in iTunes for me. If it does not have the png extension, it shows up in iTunes when the plist entry is “iTunesArtwork.png” OR “iTunesArtwork” but Corona throws me that warning. What to do? [import]uid: 8139 topic_id: 16430 reply_id: 61504[/import]

@kRona, my situation might be very different from yours, and this may not work for you at all, but I don’t include “iTunesArtwork” or “iTunesArtwork.png” in my build.settings.

For the icon files, this is all I have in my build.settings:

[lua] CFBundleIconFile = “Icon.png”,
CFBundleIconFiles = {
“Icon.png”,
“Icon@2x.png”,
“Icon-72.png”,
},[/lua]

I uploaded the 512x512 png file in iTunes Connect where it required me to do so. And as soon as I uploaded the file, the icon appeared in iTunes Connect.
[import]uid: 67217 topic_id: 16430 reply_id: 61521[/import]

Thank you Naomi,

So when your app is live in the App Store, you see your icon as it is supposed to appear? I’ve uploaded a 512x512 to iTunes connect and I see it just fine, even in Game Center testing, but when I drop my test build into iTunes there is no iCon. That makes me think that I need that icon in my build for it to show properly…

Thanks again, [import]uid: 8139 topic_id: 16430 reply_id: 61527[/import]

@Naomi has hit the nail on the head.

I also DO NOT include iTunesArtwork in my build.settings file. It’s in the bundle, so Apple can find it, but its not required to be in the info.plist which Corona is using to validate the build.

Here is my build.settings file for one of my live games:

settings =  
{  
 iphone =  
 {  
 plist=  
 {  
 MinimumOSVersion="3.2.0",  
 UIApplicationExitsOnSuspend = false,  
 UIPrerenderedIcon="YES",  
 UIStatusBarHidden=true,  
 CFBundleIconFile = "Icon.png",  
 CFBundleIconFiles = {  
 "Icon.png" ,   
 "Icon@2x.png" ,   
 "Icon-72.png" ,   
 "Icon-Small-50.png" ,   
 "Icon-Small.png" ,   
 "Icon-Small@2x.png"  
 },  
 UIAppFonts =  
 {  
 "orbitron-black.ttf",  
 "VIPESRG\_.TTF"  
 },  
 },  
 },  
 orientation =  
 {  
 default = "portrait",  
 supported =  
 {  
 "portait", "portraitUpsideDown"  
 },  
 },  
}  

[import]uid: 19626 topic_id: 16430 reply_id: 61567[/import]

Excellent! I see, so the icon is in the bundle but not listed in build.settings. Thanks for clearing that up Robmiracle, this was a weird one. [import]uid: 8139 topic_id: 16430 reply_id: 61596[/import]

Give credit to Naomi. She spotted it! [import]uid: 19626 topic_id: 16430 reply_id: 61598[/import]

Definitely! Thanks Naomi, I appreciate the help :0) [import]uid: 8139 topic_id: 16430 reply_id: 61671[/import]

You’re welcome! In the process, I learned something new, like I should consider adding small icons. Cheers! [import]uid: 67217 topic_id: 16430 reply_id: 61674[/import]

SO, if you put this 512 image in the bundle, does it show up in iTunes during development, or does this just sort the iTunes Connect requirement?
And what size are these small icons: they are new to me… [import]uid: 108660 topic_id: 16430 reply_id: 80699[/import]