I'd love a runtime "Debug Banner" Ansca!

I’m currently in a stage of my game where I’m looking for memory leaks, performance stats, FPS, texture memory used, etc. I think alot of people are in the same position (or will be, if they are developing a game that is fairly ambitious and possibly memory-intensive).

My humble request is for a DEBUG BANNER. :slight_smile: While the packaged “debugger” is nice for line-by-line debugging, a runtime debugger would be even nicer. Some might assume I mean the Corona Terminal, which is obviously a valuable tool that I use constantly during development.

Different than both of these is a “Debug Banner”. I borrow this term directly from Torque2D, the SDK I used previous to Corona. This banner provides information that neither of the above options does: detailed info about object counts, FPS, and more. In Torque2D, it looks like this:

Does Corona have anything like this? Perhaps XCode does? Perhaps another 3rd-party tool? If not, it would be awesome to have this feature in the Game Edition, during runtime, since such information (texture memory, FPS, etc.) is essential to any game developer.

Great job though Ansca; I am really enjoying Corona after my first month. :slight_smile:

Brent
[import]uid: 9747 topic_id: 3405 reply_id: 303405[/import]

there’s an fps.lua in the code exchange library that shows memory usage and framerate

you could modify this to add the info you require to your screen. [import]uid: 6645 topic_id: 3405 reply_id: 10266[/import]

Have you checked out “Instruments” in the Xcode environment? Find it in /Developer/Applications wherever you have Xcode installed. I just discovered it so don’t know much but I was able to run a Corona compiled app. on my iPhone and record, in real time, output from various instruments such as Memory Monitor, OpenGL ES etc. [import]uid: 9422 topic_id: 3405 reply_id: 10434[/import]