This is probably one of my biggest concerns when the time comes to make a big game that will take possibly years to make.
I have only one idea, but the rest I leave up to the community.
Clash Royale is very difficult to hack because its database and the game’s code is hosted on a server, which makes things such makes fake gem generators not work. The only way to hack it is to host your own game on your own private server.
How can I achieve this level of hack protection?
Would I need a server, such as one for DigitalOcean, or will GameSparks help me out with this?