Hey Corona people,
I attempted to create my LAST AND FINAL build for my app today using the latest Graphics 1.0 v1262 build (tried 1260 as well after reading http://coronalabs.com/blog/2014/01/29/apples-ios-7-submission-requirements/) and am getting a IDFA Binary Rejection when submitting to the Apple App Store. I am not using any plugins (Facebook, or otherwise) that related to advertising, so I’m a bit confused as to why this rejection is occurring.
build.settings:
settings = { orientation = { default ="landscapeRight", content ="landscapeRight", supported = { "landscapeLeft","landscapeRight" } }, content = { xAlign = "center", yAlign = "center", antialias = true, fps = 30 }, plugins = { ["plugin.amazon.iap"] = { publisherId = "com.amazon", } }, android = { usesPermissions = { "android.permission.ACCESS\_NETWORK\_STATE", "android.permission.READ\_PHONE\_STATE", "android.permission.VIBRATE", "android.permission.INTERNET", "com.android.vending.BILLING", "com.android.vending.CHECK\_LICENSE", } }, iphone = { plist = { UIStatusBarHidden = true, UIPrerenderedIcon = true, UIApplicationExitsOnSuspend = false, CFBundleIconFile = "Icon.png", CFBundleIconFiles = { "Icon.png", "Icon-ldpi.png", "Icon-mdpi.png", "Icon-hdpi.png", "Icon-hdpi@2x.png", "Icon-mdpi@60.png", "Icon-mdpi@76.png", "Icon-hdpi@120.png", "Icon-hdpi@152.png" }, UIAppFonts = { "CooperBlack.ttf" } } } }
My project in 100% reliant on the sprite library so I cannot update to the latest Graphics 2.0 build.
Is there anything I can do? Or an I completely boned now?
Thanks for the help…