IDFA request for CPI kickback

Hi

I am trying to get an AD campaign for my app going. I want to use CPI (cost-per-install) to get real installs and nativeX which has an API solution for this.

The problem I am facing now is that system.getinfo() apparently does not return IDFA anymore so I need a way to read it so that it can be supplied to the AD server.

Anyone know how to get the IDFA out?

Best,

Renato

The IDFA is part of a framework, that if we include it, it will cause Apple to reject everyone not doing ads.  We are discussing the idea of making it a plugin, but as of right now, you would need to use Enterprise and include the framework yourself.

Rob

Just a note, we are planning to add the ability to retrieve the IDFA in our upcoming os utilities plugin.

Cheers

@Rob: What about CoronaCards - can you get the API calls done in Xcode and include the Corona game there?

@Gremlin: Ok, that is interesting. Do you need Pro for the plugin to work or can you use it in the Basic version?

CoronaCards users should have full access to the entire iOS SDK. 

Rob

It’s either going to be starter and above or basic and above. That hasn’t been decided yet, but it will be one or the other.

Cheers

@Gremlin: Thanks, that should work once it is out. Any release date yet?

Update:

Until I get a plugin for the IDFA I have reverted to release 2146 which compiled the game flawlessy and gives IDFA through system.getInfo (on device builds). For NativeX this will enable a CPI campaign through the call:

webView:request( “http://api.w3i.com/PublicServices/MobileTrackingApiRestV1.svc/AppWasRunV2?AppId=App-id-here&iOSIDFA={advertiser-id-here}” )

Now I won´t be using NativeX, but for other searching an answer you´ll get the idea…

R

How is the Corona Card license; will one get access to the full Corona SDK or only a subset for the Corona-code part?

As I am also developing a game under Unity 3D (a 3D tank combat game) it would be interesting to have access to some of the Corona code from the past in there. Is there any special license requirement under Unity?

It’s not a full Corona SDK.  Perhaps your questions would be answered here:

http://coronacards.com/

Rob

The IDFA is part of a framework, that if we include it, it will cause Apple to reject everyone not doing ads.  We are discussing the idea of making it a plugin, but as of right now, you would need to use Enterprise and include the framework yourself.

Rob

Just a note, we are planning to add the ability to retrieve the IDFA in our upcoming os utilities plugin.

Cheers

@Rob: What about CoronaCards - can you get the API calls done in Xcode and include the Corona game there?

@Gremlin: Ok, that is interesting. Do you need Pro for the plugin to work or can you use it in the Basic version?

CoronaCards users should have full access to the entire iOS SDK. 

Rob

It’s either going to be starter and above or basic and above. That hasn’t been decided yet, but it will be one or the other.

Cheers

@Gremlin: Thanks, that should work once it is out. Any release date yet?

Update:

Until I get a plugin for the IDFA I have reverted to release 2146 which compiled the game flawlessy and gives IDFA through system.getInfo (on device builds). For NativeX this will enable a CPI campaign through the call:

webView:request( “http://api.w3i.com/PublicServices/MobileTrackingApiRestV1.svc/AppWasRunV2?AppId=App-id-here&iOSIDFA={advertiser-id-here}” )

Now I won´t be using NativeX, but for other searching an answer you´ll get the idea…

R

How is the Corona Card license; will one get access to the full Corona SDK or only a subset for the Corona-code part?

As I am also developing a game under Unity 3D (a 3D tank combat game) it would be interesting to have access to some of the Corona code from the past in there. Is there any special license requirement under Unity?

It’s not a full Corona SDK.  Perhaps your questions would be answered here:

http://coronacards.com/

Rob