That does not seem to do anything either. The following is my code from the score and what i’m trying to accomplish with the if score >= 1000
– The Score
score = 0
scoreText= display.newText( “Score: 0”,0,0, “Helvetica”, 70 )
gui.overlay:insert(scoreText)
scoreText.anchorX = 0
scoreText.anchorY = 0
scoreText.x = display.screenOriginX + 30
scoreText.y = display.screenOriginY + 10 + bannerOffset
scoreText.text = "Score: " … score
if score >= 1000 then
lifeIcons[lives].isVisible = false
lives = lives - 3
player:setSequence( “stand” )
isPlaying = false
isPaused = true
timer.cancel(spawnAnim)
backImg = display.newImage( “images/btn1_back.png” )
gui.overlay:insert(backImg)
backImg.x = display.screenOriginX-300
backImg.y = display.screenOriginY + 650
transition.moveTo( backImg, { x=display.contentWidth/2, time=700, transition=easing.outExpo } )
backImg:addEventListener( “tap”, backButtonListener )
restartImg = display.newImage( “images/btn1_restart.png” )
gui.overlay:insert(restartImg)
restartImg.x = display.actualContentWidth+300
restartImg.y = display.screenOriginY + 780
transition.moveTo( restartImg, { x=display.contentWidth/2, time=700, transition=easing.outExpo } )
restartImg:addEventListener( “tap”, restartButtonListener )
deathOverlay.isVisible = true
tmpEndScoreText = display.newText(“You Won!”,0,0, “Helvetica”, 120 )
tmpEndScoreText.x = display.contentWidth+display.contentWidth/2
tmpEndScoreText.y = display.contentHeight/2-240
gui.overlay:insert(tmpEndScoreText)
transition.moveTo( tmpEndScoreText, { x=display.contentWidth/2, time=700, transition=easing.outExpo } )
pauseImg.isVisible = false
-Thanks