Hi guys and gals of the Corona community. I have an general question that I hope will generate an interesting discussion.
If you had a personal tutor, that would teach to make specific game types, what type of game(s) would you ask him/her to teach you about?
If you respond, please:
- Use paragraphs, and complete sentences.
- Use bullet lists if you are interested in multiple types.
- Tell me the genre if you know it.
- If you have specific games in mind, be sure to include in your reply:
- The complete name of the game.
- A link to the game and/or a YouTube video of the game (like a review).
Again, I hope this will generate an interesting discussion.
I am hoping to learn more about the folks here and what their motivations are. I have started to feel a little disconnected from the goals of the community recently.
Also, I’m seeing a lot of new folks reaching too high and too fast, getting very confused and asking questions that quite simply don’t make sense. i.e. They are hard to help because it is difficult to know where to begin helping them.
Results (prior to 19 JUN 2017)
Games
- Base defense (Ex: Metal Slug)
- Strategy (Ex:Hoplite)
- Roguelike (Ex: Pixel Dungeon ; ENYO )
- Simple Board Game(s)
- Simple Card Game(s)
- Simple Dungeon Game(s)
- Shooter(s) (Ex: Space Invader, Galaxian, Phoenix and Moon Cresta)
- Using modules games++
- OOP versus non-OOP designs and approaches in games++.
- Platformers (Ex: Miner 2049er, Manic Miner, Chuckie Egg )
- One-way platforms
- Tiled and Map Loaders
- Effective (and efficient) level design.
- Handling data. MVC and other approaches.
- Complex transition sequences.
Non-games
- Fundamentals of scenes and scene management (i.e. How to use composer.* properly to solve a variety of design tasks).
- Proper setup (config.lua, build.settings, main.lua, and project structure(s))
- Text scrolling and other effects.
- Module ‘communication’ and ‘connectivity’.




