If You Think Game Dev Is Hard Now

I just read this article, http://gamasutra.com/blogs/DavidHSchroeder/20151026/257289/How_Much_is_48K.php, and aside from making me a bit nostalgic, it reminded me how far we’ve come and how easy it is to make games today versus back in the early-years.

If you’re having a bad day and thinking, “Writing games is soooo… hard.”  Just read this article and pay close attention to the coding parts.  Now, count your lucky stars and be happy you’re not loading your game from punched paper tape or a audio-recording on a cassette tape.

:smiley:

PaperTapes-5and8Hole.jpg

Tdkc60cassette.jpg

Back in the day we used to have to code in the snow, uphill, both ways!

Seriously though, I remember helping the ol’ man input straight BASIC into our beige Atari for an afternoon until we could play whatever  COMPUTE magazine through was a sweet game that month. Ah, memories!

http://arstechnica.com/staff/2012/12/first-encounter-compute-magazine-and-its-glorious-tedious-type-in-code/

Some really interesting stuff! 

Here is a playlist that shows off how “oldschool” graphics worked on different systems (NES, Commadore, Atari and Apple):

https://www.youtube.com/watch?v=Tfh0ytz8S0k&list=PLfABUWdDse7bfBp4HvkN_RSKdXygMO71Z

Best regards,

Tomas

We (me and some friends, well mostly my friends…) built an entire, multi-user game and forum platform on an old PDP-11 in 48K bytes of memory, including what could be considered the precuror to the whole genre of “Massive Multiplayer Role Playing Games”.

But I’ve spent long hours typing in the source code for Star Trek and saving it out to cassette tape.

Rob

Back in the day we used to have to code in the snow, uphill, both ways!

Seriously though, I remember helping the ol’ man input straight BASIC into our beige Atari for an afternoon until we could play whatever  COMPUTE magazine through was a sweet game that month. Ah, memories!

http://arstechnica.com/staff/2012/12/first-encounter-compute-magazine-and-its-glorious-tedious-type-in-code/

Some really interesting stuff! 

Here is a playlist that shows off how “oldschool” graphics worked on different systems (NES, Commadore, Atari and Apple):

https://www.youtube.com/watch?v=Tfh0ytz8S0k&list=PLfABUWdDse7bfBp4HvkN_RSKdXygMO71Z

Best regards,

Tomas

We (me and some friends, well mostly my friends…) built an entire, multi-user game and forum platform on an old PDP-11 in 48K bytes of memory, including what could be considered the precuror to the whole genre of “Massive Multiplayer Role Playing Games”.

But I’ve spent long hours typing in the source code for Star Trek and saving it out to cassette tape.

Rob