ignore collision events but not the collision.

I have enemies in my game 

then I have walls.

I have certain events that take place when the player collides with an object. This all works except I want the player to IGNORE these EVENTS when he collides with the walls but STILL collide.

See: http://docs.coronalabs.com/guide/physics/collisionDetection/index.html#collision-filtering

Rob

See: http://docs.coronalabs.com/guide/physics/collisionDetection/index.html#collision-filtering

Rob