I am having difficulties figuring out what is the best way to put my game together. As you can see in the screen shot below, the top half of the screen is actually just 1 image (ignore the yellow square). The game is going to be kind of like a maze, so you make one path choice and the screen will slide into the next area.
I think I’m running into a problem with image sizes and its slowing things down and I can even notice the player movement is hindered. I need some insight on what is the best way to handle what it is I’m trying to accomplish.
I have read that sprite sheets are best used whenever you can. However, I have rather large sprite sheet that is 2700 x 3900 (15 images total that are 900 x 780 individually) each image is one of the possible background images that could appear.
as mentioned, I am running into some issues with performance and I am pretty positive its because of such a huge sprite sheet.
would it be best to break down my single sprite sheet into maybe 2 or 3 smaller sheets?
my other concern is the bounds or image sizes Corona can handle within each scene…
The goal is to have a 3 x 3 grid for the maze on each scene, and each of the individual 900 x 780 images would naturally fill in one of those spots, so within one scene, I’m looking at a total scene size of 2700 x 2340
is that something that could work, or do I need to re-think how I’m going to achieve this?