i’ve seen in some posts that corona reduce the size of your images/textures so they fit nicely on the screen displayed, and that you can turn it off by adding a “false” to the code for displaying that image.
But what is EXACTLY under the hood for this scaling?
If i made my game with a screen size of 1024x768, and a background of the same size, will it be resized down for Iphone 3G native resolution to conserve texture memory usage?
Will all the textures by downsized by 2 to conserve memory usage?
If yes, then what is the point of using @2 images for the Iphone4? To have more control of their appearance/crispness? [import]uid: 44010 topic_id: 9149 reply_id: 309149[/import]