Image Complete/load event possible?

Hi, i was wonder to know if there is a way to know when an image is totally loaded.

I have this code in main.lua

local widget = require( "widget" ) local function onSystemEvent( event ) if event.type == "applicationStart" then initial = os.clock() local myImage = display.newImage( "image.jpg" ,500,500) final = os.clock() time = final - initial; native.showAlert( " tiempo " , time ) end end Runtime:addEventListener( "system", onSystemEvent )

I want to measure how much time takes to load an image… but the output of my code are like 0,003 seg so I guess what it isnt the really time.

An image will load before the next line of code is executed, that’s how you can load an image and instantly begin to manipulate it.

An image will load before the next line of code is executed, that’s how you can load an image and instantly begin to manipulate it.