Having a graphics.newMask on my images that are being moved by physics causes a hard crash.
removing the mask from my image removes the crash bug
the images are 512x512 to comply with the multiple of 4 requirement.
Original code pulls remote images, this repro example has been hard coded to use rects.
Long and short of the code is load a mask onto a rect, make it a physics object, make 20 of them and have other phyics objects push them around. BOOM crash 9 out of 10 times on xcode sim and corona simulator. Build 726
Zip’ed test code sent to Ansca.
Bug’s kind of a show stopper for me
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