I got into a problem where I am loading many images into memory in 1 scene in my app.
It works ok on iPad2 but not the new one, due to memory issues with the high resolution images. I only own an iPad 2 for testing, the app was rejected after being tested on new iPad due to memory issues, but I cannot test it myself.
I am not sure how to work around that.
1 option I imagine is to use the low resolution versions of the images that work on IPad2 and just scale them up 2x so it fills screen on new iPad, just with lower IQ.
But I wonder if scale by 2 reduces memory usage by 2 or does scaled up image take up same amount of memory (it should but would be good to know for sure)?
How does one do this for just 1 scene in the app so the system of using @2 etc. does not get messed up for all the other scenes?
Would appreciate advice what to do. What do people do with the graphics on retina devices, do they just scale the images in games that are memory-demanding? But how just for some specific images in selected scenes, not others?
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