Image Scaling + Movieclip

Hello there,

I have Image Scaling working properly in my game as of now, so as you might imagine I am using the display.newImageRect(“name.png”, 100, 100) format. However, looking at (and using) the methods for movieclip, I’m not exactly certain how I can combine the two to have image scaling with animation. I want to avoid sprite sheets at all costs as I am not doing anything beyond simple animation (but I do need that simple animation!).

Thanks for any help! [import]uid: 36054 topic_id: 7339 reply_id: 307339[/import]

Maybe look at transition.to() — you can do animation, scaling, rotation, etc., all with that one thing.

Here’s a 15-second video that shows how I used it this evening:
http://instantvideowebpages.com/play/notmplvid.php?591

Jay
[import]uid: 9440 topic_id: 7339 reply_id: 25880[/import]

Ahh I should have just looked around in MovieClip. I think Transitions would work as well, but adding image scaling to movieclip is a two line fix. Problem resolved :slight_smile: [import]uid: 36054 topic_id: 7339 reply_id: 26014[/import]