Hello!
I need some help, when transitioning from windows to mac to test build my device and run on the xcode simulator i hit many problems that i later fixed with my images.
One problem i have been having and can’t seem to fix is my 5 background images.
My game is just a simple platform game with a scrolling background, the character is a balloon so it can also move up and the first image goes down with a speed of half the platforms and the 2nd background goes half of that and so on.
My problem is that all 5 of these images ( and nothing else in my entire game ) is scaled to about half their size. These images are in the same display group ( so are other things ). I have tried everything, I tried a simple CloudLayer.xScale = 2 and CloudLayer.yScale = 2 and that made them the right size but very blurry, i have looked up and own through the entire code looking if i somewhere scaled them down ( which i didn’t ), i have tried making a copy of the image but making the image 2000 by 2000 ( it is 1000 by 1000 before to allow the background to scroll ) and it still was the same size, i tried making a half-sized one, so 500 by 500 and for some reason it was still the same size on both the simulator and the xcode simulator. Oh and i tried putting it into a the local display group ( i’m using director for screen-transition ), and i also played with the config scale part changing it to letterbox and none ( and all the others ) with no effect at all.
Does anyone have any idea what is going on? [import]uid: 113909 topic_id: 29953 reply_id: 329953[/import]