In my current project, we’re going for a Super Nintendo / Genesis art style. One thing that’s been bugging us is that our images look fuzzy/blurry in the Simulator and on device. I know with Love2D and (I think) Moai, you’re able to set the image filter to Nearest Neighbor, so any scaling that’s retains the blocky look. I know this is a feature of OpenGL.
In Love, the command would be: myImage:setFilter(min,mag)
Ex. imgPlayer:setFilter(“nearest”,“nearest”)
As far as I know, this doesn’t exist in Corona right now. Am I wrong? [import]uid: 103664 topic_id: 27535 reply_id: 327535[/import]