Image Sheet - (from flash - dragon bones to corona sdk)

the attached image was done in Adobe Flash Pro CS6 with an extension called “dragon bones”. 

The image contains all parts of my character and somewhere in the meta information (something like that), there is information that the flash is used to assemble the image pieces and animating them. 

I mean in the attached image is included graphics and 5 shor animations : go forward, go back, jumps, lands and finally landing. 

My question is, this type of image can be used in the corona, or just classic mode as shown in the second picture?

TNX.

As long as it can be exported as a transparent PNG file and you can produce the information about where each item is located (x, y, width, height, etc.) it should be able to be used.  BTW: I only see one picture.

Ther are 2 images, click on that you can see and use the arow left right to see the second one.

I sow an example in corona , ther whas a big png with evry step of the character when he move, so… i don’t think corona can use the png generated by dragone bones in flash…

You can see here how it works in flash for better understanding: http://youtu.be/p4FZMAFiapI?t=5m20s

As long as it can be exported as a transparent PNG file and you can produce the information about where each item is located (x, y, width, height, etc.) it should be able to be used.  BTW: I only see one picture.

Ther are 2 images, click on that you can see and use the arow left right to see the second one.

I sow an example in corona , ther whas a big png with evry step of the character when he move, so… i don’t think corona can use the png generated by dragone bones in flash…

You can see here how it works in flash for better understanding: http://youtu.be/p4FZMAFiapI?t=5m20s