Image size on Simulator vs iPhone

Hello
I’ve got image with dimensions 1440*768 (I’m using it as a background). When I’m looking at my app in Corona simulator it looks ok. But when I’m building it and installing on iPhone 3G the image is looks smaller - even if I load it like this - display.newImage( , true ) - it’s still shrinked.
In my config.lua the dimensions are following:
application =
{
content =
{
width = 768,
height = 1024,
scale = “letterbox”
}
}
How can I make it look normally on the iPhone? [import]uid: 67485 topic_id: 12533 reply_id: 312533[/import]

you probably need to change your settings to
width = 320
height = 480

thats because Iphone3g have this screen resolution [import]uid: 16142 topic_id: 12533 reply_id: 45764[/import]

as far as i know display.newImage(“asd.png”,true) must have to solve this issue may be the problem is somewhere else if you give that code i can look but you can also try,

local bg = display.newImageRect(“bg.png”,1440,768)
bg.y = 768 / 2
bg.x = 1024 / 2

:slight_smile: [import]uid: 12482 topic_id: 12533 reply_id: 45767[/import]

also it’s a better to use width = 320
height = 480 as darkconsoles has said because if you put 1024 x 768 in config then you cannot use proper images or graphics for iphone and all the devices which has lower resolution then 1024 x 768 but what to do now the thing done is done (or not ??) [import]uid: 12482 topic_id: 12533 reply_id: 45768[/import]