There are no errors in the console log, all plugins for Android are commented out. My apology for not providing anysample codes. Here is the sample code for the game I have in
main.lua
display.setStatusBar (display.HiddenStatusBar) \_W = display.contentWidth \_H = display.contentHeight local AdCall = false local AdCall2 = false local AdCall3 = false local adX local adY local ShowAd local ShowAd2 local ShowAd3 ads = require "ads" gameNetwork = require ( "gameNetwork" ) targetAppStore = system.getInfo( "targetAppStore" ) --[[--Admob local provider = "admob" local appID = "" if appID == "" then AdCall = false else AdCall = true end --ca-app-pub-5807519691603840/7843687590 if AdCall == true then ads.init( provider, appID ) showAd = function( adType) if targetAppStore == "apple" then adX = 0 adY = 0 else adX = display.screenOriginX adY = display.screenOriginY end ads.show( adType, { x=adX, y=adY } ) end end --]] --[[--iAd for iOS local adNetwork2 = "iads" local appID2 = "com.game.makehimfall" if appID2 == "" then AdCall2 = false else AdCall2 = true end --com.bouncy.ninja if AdCall2 == true then ads.init( adNetwork2, appID2 ) showAd2 = function( adType ) adX = display.contentWidth / 2 adY = 0 ads.show( adType, { x=adX, y=adY, testMode=true } ) end end --]] --[[--Inneractive local adNetwork = "inneractive" local appID3 = "" if appID3 == "" then AdCall3 = false else AdCall3 = true end --TinyLemonGames\_SwingCopter\_iPhone if AdCall3 == true then ads.init( adNetwork, appID3 ) showAd = function( adType ) if targetAppStore == "apple" then adX = 0 adY = 0 else adX = 0 adY = display.screenOriginY end ads.show( adType, { x=adX, y=adY, interval=60, testMode=true } ) -- standard interval for "inneractive" is 60 seconds end end --]] --[[function BannerAdShow() if AdCall == true or AdCall2 == true or AdCall3 == true then --ads.show( "banner" ) end end function BannerAdHide() if AdCall == true or AdCall2 == true or AdCall3 == true then --ads.hide() end end --]] local director = require ("director") local mainGroup = display.newGroup() local function main() mainGroup:insert(director.directorView) \_G.ButtonSFX = audio.loadSound("Click.wav"); \_G.PlayerRotate = audio.loadSound( "playerRotate.mp3" ) \_G.HeadImpact = audio.loadSound( "headImpact.mp3" ) \_G.RowCleared = audio.loadSound( "RowCleared.mp3" ) \_G.backgroundMusic = audio.loadStream("theglutton.mp3") cake = require("cake") character = require("character") buy1 = require("buy1") buy2 = require("buy2") buy3 = require("buy3") buy4 = require("buy4") buy5 = require("buy5") Music = audio.play( backgroundMusic, {loops = -1} ) local function initCallback( event ) if event.type == "showSignIn" then elseif event.data then loggedIntoGC = true end end local function onSystemEvent( event ) if "applicationStart" == event.type then --if targetAppStore == "apple" then loggedIntoGC = false gameNetwork.init( "gamecenter", { listener=initCallback } ) GCLeaderBoardID = "Highfat" --Replace LeaderBoard ID for iOS Game Center --end --if targetAppStore == "google" then --[[gameNetwork.init("google") LeaderBoardID = "" --Google Play LeaderBoard ID -- Tries to login the user, if there is a problem then it will try to resolve it. eg. Show the log in screen. gameNetwork.request("login", { listener = loginListener, userInitiated = true }) --]] --end return true end end Runtime:addEventListener( "system", onSystemEvent ) director:changeScene("menu", "flip") return true end ego = require "ego" saveFile = ego.saveFile loadFile = ego.loadFile main()
menu.lua
module(..., package.seeall) function new() local localGroup = display.newGroup() local character = require("character") local RealHeight = display.actualContentHeight local RealWidth = display.actualContentWidth local isiPad = display.pixelHeight == 1024 local isiPad3 = display.pixelHeight == 2048 local totalWidth = display.contentWidth-(display.screenOriginX\*2); print(totalWidth) local WallLeft local WallRight local object local object2 local Title local Ranking local Rate local Storeit local FirstBox local SecondBox local Home local Character1 local Character2 local Character3 local Character4 local Character5 local Character6 if character.money == nil then character.money = 0 end WallLeft = display.newRect(0,0, 50, RealHeight ) WallLeft.x = display.screenOriginX WallLeft.y = display.contentHeight / 2 WallLeft:setFillColor(0,0,0) localGroup:insert(WallLeft) WallRight = display.newRect(0,0, 50, RealHeight ) WallRight.x = 320 WallRight.y = display.contentHeight / 2 WallRight:setFillColor(0,0,0) localGroup:insert(WallRight) SecondBox = display.newRect(0,0,512,1024) --400, 900 SecondBox.x = display.contentWidth / 2 SecondBox.y = display.contentHeight / 2 display.setDefault( "textureWrapY", "mirroredRepeat" ) SecondBox.fill = { type="image", filename="dirt.png" } local function repeatDirt2() DirtM2 = transition.to( SecondBox.fill, { time=1300, y=SecondBox.fill.y +0.5 , onComplete=repeatTransDirt2 }) end repeatDirt2() localGroup:insert(SecondBox) FirstBox = display.newRect(0,0,512,1024) --400, 900 FirstBox.x = display.contentWidth / 2 FirstBox.y = display.contentHeight / 2 FirstBox.fill = { type="image", filename="dirt.png" } local function repeatTransDirt() DirtM = transition.to( FirstBox.fill, { time=1300, y=FirstBox.fill.y +0.5 , onComplete=repeatTransDirt }) end repeatTransDirt() localGroup:insert(FirstBox) object = display.newRect(0,0, 256, 1024 ) --200, 900 object.x = display.contentWidth \* -0.15 object.y = 100 object.fill = { type="image", filename="wall.png" } local function repeatTrans() object.fill.scaleY = 320/totalWidth F = transition.to( object.fill, { time=1300, y=object.fill.y +0.5, onComplete=repeatTrans }) end repeatTrans() localGroup:insert(object) --display.setDefault( "textureWrapX", "clampToEdge" ) object2 = display.newRect(0,0, 256, 1024 ) --200, 900 object2.x = display.contentWidth \* 1.15 object2.y = 100 object2.fill = { type="image", filename="wall.png" } local function repeatTrans2() object2.fill.scaleY = 320/totalWidth F2 = transition.to( object2.fill, { time=1300, y=object2.fill.y +0.5, onComplete=repeatTrans2 }) end repeatTrans2() localGroup:insert(object2) Title = display.newImage("title.png") Title.x = display.contentWidth / 2 Title.y = display.screenOriginY + 100 localGroup:insert(Title) if character.money == 0 then local GuyOption = { width = 57, height = 88, numFrames = 8, sheetContentWidth = 456, sheetContentHeight = 88 }; GuySheet = graphics.newImageSheet("fatGuy.png", GuyOption); local GuyAnim = { {name = "GuyMoveLeft", frames = {1,2,3,4}, time = 200, loopCount = 0}, {name = "GuyMoveRight", frames = {5,6,7,8}, time = 200, loopCount = 0}, }; Character1 = display.newSprite( GuySheet, GuyAnim) Character1:setSequence("GuyMoveLeft"); Character1:play(); if isiPad or isiPad3 then Character1.x = WallLeft.x + 100 else Character1.x = WallLeft.x + 80 end Character1.y = display.screenOriginY + 200 localGroup:insert(Character1) end if character.money == 1 then local GuyOption2 = { width = 65, height = 88, numFrames = 8, sheetContentWidth = 520, sheetContentHeight = 88 }; GuySheet2 = graphics.newImageSheet("fatGuy2.png", GuyOption2); local GuyAnim2 = { {name = "GuyMoveLeft2", frames = {1,2,3,4}, time = 200, loopCount = 0}, {name = "GuyMoveRight2", frames = {5,6,7,8}, time = 200, loopCount = 0}, }; Character2 = display.newSprite( GuySheet2, GuyAnim2) Character2:setSequence("GuyMoveLeft2"); Character2:play(); Character2.alpha = 0 transition.to(Character2, {time = 100, alpha = 1}) Character2.x = WallLeft.x + 84 Character2.y = display.screenOriginY + 150 localGroup:insert(Character2) end if character.money == 2 then local GuyOption3 = { width = 61, height = 87, numFrames = 8, sheetContentWidth = 488, sheetContentHeight = 87 }; GuySheet3 = graphics.newImageSheet("fatGuy3.png", GuyOption3); local GuyAnim3 = { {name = "GuyMoveLeft3", frames = {1,2,3,4}, time = 200, loopCount = 0}, {name = "GuyMoveRight3", frames = {5,6,7,8}, time = 200, loopCount = 0}, }; Character3 = display.newSprite( GuySheet3, GuyAnim3) Character3:setSequence("GuyMoveLeft3"); Character3:play(); Character3.alpha = 1 Character3.x = WallLeft.x + 81 Character3.y = display.screenOriginY + 150 localGroup:insert(Character3) end if character.money == 3 then local GuyOption4 = { width = 57, height = 88, numFrames = 8, sheetContentWidth = 456, sheetContentHeight = 88 }; GuySheet4 = graphics.newImageSheet("fatGuy4.png", GuyOption4); local GuyAnim4 = { {name = "GuyMoveLeft4", frames = {1,2,3,4}, time = 200, loopCount = 0}, {name = "GuyMoveRight4", frames = {5,6,7,8}, time = 200, loopCount = 0}, }; Character4 = display.newSprite( GuySheet4, GuyAnim4) Character4:setSequence("GuyMoveLeft4"); Character4:play(); Character4.alpha = 1 Character4.x = WallLeft.x + 80 Character4.y = display.screenOriginY + 150 localGroup:insert(Character4) end if character.money == 4 then local GuyOption5 = { width = 58, height = 97, numFrames = 8, sheetContentWidth = 464, sheetContentHeight = 97 }; GuySheet5 = graphics.newImageSheet("fatGuy5.png", GuyOption5); local GuyAnim5 = { {name = "GuyMoveLeft5", frames = {1,2,3,4}, time = 200, loopCount = 0}, {name = "GuyMoveRight5", frames = {5,6,7,8}, time = 200, loopCount = 0}, }; Character5 = display.newSprite( GuySheet5, GuyAnim5) Character5:setSequence("GuyMoveLeft5"); Character5:play(); Character5.alpha = 1 Character5.x = WallLeft.x + 80 Character5.y = display.screenOriginY + 150 localGroup:insert(Character5) end if character.money == 5 then local GuyOption6 = { width = 65, height = 88, numFrames = 8, sheetContentWidth = 520, sheetContentHeight = 88 }; GuySheet6 = graphics.newImageSheet("fatGuy6.png", GuyOption6); local GuyAnim6 = { {name = "GuyMoveLeft6", frames = {1,2,3,4}, time = 200, loopCount = 0}, {name = "GuyMoveRight6", frames = {5,6,7,8}, time = 200, loopCount = 0}, }; Character6 = display.newSprite( GuySheet6, GuyAnim6) Character6:setSequence("GuyMoveLeft6"); Character6:play(); Character6.alpha = 1 Character6.x = WallLeft.x + 84 Character6.y = display.screenOriginY + 150 localGroup:insert(Character6) end ScoreBoard = display.newImageRect("scoreboard.png",190,192) ScoreBoard.x = display.contentWidth / 2 ScoreBoard.y = display.contentHeight \* 0.4 ScoreBoard.alpha = 0 localGroup:insert(ScoreBoard) Storeit = display.newImage("store.png") Storeit.x = ScoreBoard.x + 100 Storeit.y = ScoreBoard.y + 240 localGroup:insert(Storeit) Ranking = display.newImage("rank.png") Ranking.x = ScoreBoard.x - 100 Ranking.y = ScoreBoard.y + 240 localGroup:insert(Ranking) Home = display.newImage("play.png"); Home.x = ScoreBoard.x Home.y = ScoreBoard.y + 240 localGroup:insert(Home) return localGroup end