imagesheet 2x doesn´t work

hi people,

i have a problem when i tried to add a srpite to mte.

in my config i use ZoomStretch and suffix 2x for high resolutions, so i have spritesheets and spritesheets@2x.

I design the level with 32x32 tiles and when detects iphone4 that is 960x640 it looks for my spritesheet@2x and all is correct.

When i tried to add a sprite this way(player, enemies)… this way i get the problem.

playerSprite    300x62

playerSprite@2x :  600 x 124

[lua]

local playerSheet = graphics.newImageSheet( “images/playerSprite.png”, {width = 30, height = 62, numFrames = 10})

    local sequenceData = { 

        {name = “standRight”, sheet = playerSheet, frames = {9,10}, time = 1500, loopCount = 0},

        {name = “jumpRightdown”, sheet = playerSheet, frames = {7}, time = 1000, loopCount = 0},

        {name = “runRight”, sheet = playerSheet, frames = {1,2,3,4,5,6}, time = 1000, loopCount = 0},

        {name = “jumpRight”, sheet = playerSheet, frames = {8}, time = 300, loopCount = 0},

      

    local player = display.newSprite(playerSheet, sequenceData)

    local setup = {layer = mte.getSpriteLayer(1), kind = “sprite”, locX = locX, locY = locY, 

    levelWidth = 30, levelHeight = 62, offsetX = 0, offsetY = -16    }

    

    mte.addSprite(player, setup)

    player:setSequence( “runRight” )

                player:play()

mte.setCameraFocus(player)

[/lua]

When the resolution is 480x320 the player sprite looks well, but when is a 2x resolution i only see the head of the player, as it doesn´t resize correctly the sprite.

the only way to see correctly is keeping the playerSprite and playerSprite@2x with the same size(300x62) , so in fact it resizes the normal playerSprite twice but doesn´t look well.

any idea?

pff i forgot these options : sheetContentWidth,sheetContentHeight

[lua]

local playerSheet = graphics.newImageSheet( “images/playerSprite.png”, {width = 32, height = 64, numFrames = 10,sheetContentWidth = 320,

        sheetContentHeight = 64})

[/lua]

Sorry, it works now 

pff i forgot these options : sheetContentWidth,sheetContentHeight

[lua]

local playerSheet = graphics.newImageSheet( “images/playerSprite.png”, {width = 32, height = 64, numFrames = 10,sheetContentWidth = 320,

        sheetContentHeight = 64})

[/lua]

Sorry, it works now