I have a question about how the “sprite animations” works in composer scene. I have animated buttons that appears in 18 scenes which are created in the “create scene”, to play I use “scene show” and “scene hide” to pause it. In “scene destroy” I send the sequence data to nil since the animated object is inserted into the scene group.
I have noticed that the animation is paused in every scene but when I come back it continues where it left off, it doesn’t begin in frame 1 as I expected.
I am concerned about the impact it could have to memory and battery performance.
Could it significantly affect the App performance?