Hi,
I see almost all games have promo codes.
What is the best way to implement them ?
How did you guys done it ?
Thank you for your help.
Regards,
Damir. [import]uid: 108334 topic_id: 25785 reply_id: 325785[/import]
Hi,
I see almost all games have promo codes.
What is the best way to implement them ?
How did you guys done it ?
Thank you for your help.
Regards,
Damir. [import]uid: 108334 topic_id: 25785 reply_id: 325785[/import]
Hey Damir,
I’m not totally sure what you mean by “implement” promo codes; do you mean what is the best way to use them?
Peach
[import]uid: 52491 topic_id: 25785 reply_id: 104240[/import]
Do you refer to iOS promo codes ? iOS Developer program offers 50 promo codes for every version of the app (not per app, it’s per app update). These promo codes can be accessed through iTunesConnect account, and are usually distributed manually (via email, forums…), usually to media outlets or forums. I found out that the best practice is giving out about the half of codes through forums and not offering anything for media up front - if they are interested they will write to you and ask, and if they’re not interested, the promo code is likely to end up in junk email.
[import]uid: 80100 topic_id: 25785 reply_id: 104242[/import]
Thank you for your fast replies !
What I meant is how to implement my own promo codes.
E.g. The user can input some promo code in my game and it unlocks it to Full version.
I have to read the valid promo codes from somewhere on the net.
I thought about keeping them in a file on the server.
Reading them is not a problem.
But how to redeem them (mark as used) ? Think I can’t write to a file on the server or is that possible to ?
Another thought was a remote SQL lite database but I guess Corona can’t attach to it.
Regards,
Damir.
[import]uid: 108334 topic_id: 25785 reply_id: 104245[/import]
Ah I see. You can store and read info from a server, yes
[import]uid: 52491 topic_id: 25785 reply_id: 104373[/import]