I need to add an impulse to a physical body that scales with a button. I really need help. Thanks to everyone who reads this.
[lua]
function myButton:tap (event)
if ( myButton.gettingTime == false ) then
myButton.gettingTime = true
myButton.markTime = system.getTimer()
elseif ( myButton.gettingTime == true ) then
myButton.gettingTime = false
secondsPassed = system.getTimer() - myButton.markTime
end
end
myButton:addEventListener(“tap”, myButton)
local secondsPassed myButton.gettingTime = false
function myButton:tap (event)
if ( myButton.gettingTime == false ) then
myButton.gettingTime = true
myButton.markTime = system.getTimer()
elseif ( myButton.gettingTime == true ) then
myButton.gettingTime = false
secondsPassed = system.getTimer() - myButton.markTime
setGravity(0, secondsPassed*9.8)
physics.addBody(ball, whiteballdata:get(“ball”))
end
end
[/lua]