Hi, I am just about to start coding with my “in app purchase”, and I need some advise here, on the best approach to this.
The game I am developing as a platform game. My plans is to release just one app, and that one would be for free. Players can then play some levels for free, before they buy the game. So far nothing strange.
So, should I create a build that has all levels packed into the build. Or should the levels be downloaded after a purchase?
I can imagine that it is harder to get all the logic working with content that is downloaded, game updates, new levels, etc - but way safer for cracking.
If I build it with all levels, I guess that I just put a flag in the database, telling that the game is purchased? But, then it is easy for a person with some knowledge of development to open the db in the phone? Or is it possible to set a password on the db?
Many questions, and a lot of thinking!
Please share your ideas, or how you did it!
Best regards, Joakim
[import]uid: 81188 topic_id: 20380 reply_id: 320380[/import]
[import]uid: 52491 topic_id: 20380 reply_id: 79691[/import]
