In App Purchases and Badger - Resume Game

I originally wrote my code with Overlays that pop up to allow me to do in app purchases.   The code did all the things in the game that I needed.   Then when the Overlay closed, the game resumed all the physics and all the transitions etc…resumed as expected.

I added the in app purchase code using iap_badger and I was able to use the Apple Store and update the required information in my code that I need for the game.   The only problem is, when the Overlay closes, the transitions do not resume but the physics resume.

So, I stripped out the code for my game for in app purchases so that it just had the badger code and it contacted the store and worked but still the transitions did not resume.

I read the API for Overlays and I added in t he resume game code as noted in the API.   Since  was just checking to see if I could get the transitions moving, I simply included code to resume transitions (kept it simple).  Still the transitions will not resume.

I know there is nothing in the badger code that specifically stops the transitions so I believe it is something that happens when the store is called on.  Not sure.

Any thoughts on how I can get the necessary transitions etc to resume when the overlay is closed?

Thanks,

Lori

I noticed that iap_badger uses a pop up overlay.  Since I am using and overlay and the iap_badger overlay is on top of my overlay - could this be causing the problem?  I’ve been working on this for several days and I am very frustrated.  I would really appreciate any guidance.  I’m not sure what to look at.

Thanks

Lori

I noticed that iap_badger uses a pop up overlay.  Since I am using and overlay and the iap_badger overlay is on top of my overlay - could this be causing the problem?  I’ve been working on this for several days and I am very frustrated.  I would really appreciate any guidance.  I’m not sure what to look at.

Thanks

Lori