In-app purchases and In-app currency

Hello Corona community,

I am currently working on an app and thinking of applying the freemium-model.
However, i’d like to use an in-game currency instead of real money to buy new stuff.

I was wondering if it’s possible to make an in-app purchase, tied to your iTunes/Google account, by using in-game currency only.

I like the idea of tying all my purchases to the iTunes/Google account because that way i can check whether or not someone already bought a new feature after a reinstall or device migration. If this is not the case i would most likely have to build my own backend, but i’m kind off reluctant to do so.

Can anyone elaborate? [import]uid: 59229 topic_id: 27694 reply_id: 327694[/import]

If i understand correctly you want users to be able to buy ingame currency then use that currency to unlock IAP items?

That is totally do-able.

Basically you would have say 10 items for sale in your “shop” each at a different price for a varied amount of currency.

0.79 = 1000 coins
1.49 = 2000 coins

ETC

Then you can simply check if the user has enough currency to buy a IAP item

Hope that makes sense [import]uid: 84637 topic_id: 27694 reply_id: 112356[/import]

I was actually reffering to purchases through the Google Play Store and the Apple App Store. I’m still not totally sure if this is possible with in-game currency.

Would it be a possibility to make my in-app purchases available for $0,00 and do an in-game check wether i have enough in-game money to buy this item? Or maybe there are other ways? [import]uid: 59229 topic_id: 27694 reply_id: 113353[/import]