So I want to have in-app purchases in my game, but the explanation on the site is very confusing. Can someone just show me a VERY simple way of making an in-app purchase? I want something simple like this:
function buy(event)
if event.phase == "began" then
--BUY THE IN-APP PURCHASE WITH AN IDENTIFIER CODE LIKE "com.test.inapppurchase.one"
end
end
button:addEventListener("touch",buy)
And also, how would you make it so that when you buy the in-app purchase, everything in the game is replaced with HD pictures (which I have on my computer)? Thanks! [import]uid: 38001 topic_id: 12254 reply_id: 312254[/import]
[import]uid: 3826 topic_id: 12254 reply_id: 44627[/import]