Ok so, in this game we made, you create your own characters.
You have several options to choose between body, eyes, mouths, etc…
Each character has it’s own spritesheet with all his features in it.
Each time you press the BODY button, the current character spritesheet is removed and a new one is loaded.
This takes some time, between 500ms-1000ms depending in the spritesheet’s size.
While this is happening, game obviously freezes.
It’s normal, cause it is loading data, but people who have tried the game believe it actually freezes as a bug, and tap several times on the same BODY button so there’s a huge amount of spritesheets to be loaded and unloaded.
I decided to implement 2 solutions to this. First one, body button is not touchable again until spritesheet finished loading.
Second, i want a “loading” circle animation or “wait” text or something to appear on screen while this happens, but haven’t achieved on doing it. Obviously while the game loads the spritesheet, everything else freezes. Is there any way to have this kind “loading” or “wait” animation WHILE the spritesheet is been loaded??
Hope i made myself clear 
Thanks!
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