Hi all
I’m trying to figure out how to increase the speed of a function call using timer.performWithDelay as the game moves on
So far I have this:
[lua]local function spawner()
timez = 400 - r
if timez <= 10 then
timez = 10
end
timer.performWithDelay(timez, spawnTriangle, 1)
end
timer.performWithDelay(390,spawner,0)
– r is increased by 1 in the spawnTriangle function [/lua]
However, this doesn’t work as all it does it reduce the time between function calls to the 390 (+10) of the initial timer.
I tried it with just one timer, something like
[lua]timer.performWithDelay(timez,spawnTriangle,0);
– and again having r increase by 1 in the spawnTriangle function[/lua]
but this doesn’t reduce the timez variable.
Is there any way of doing this?
I can explain further if I haven’t been clear.
Thanks
Max
[import]uid: 24641 topic_id: 34771 reply_id: 334771[/import]