IndeED

Like i said 3 posts above, it is on the list. My dev Environment does Not support it, but i already have an idea how to do it on my own. [import]uid: 5712 topic_id: 4865 reply_id: 18967[/import]

Ok, I migrated my two blogs into one, so if you are interested in IndeED’s progress, you can always look at this side:

http://www.whiteskygames.com

Of course, I will add to this topic too. :slight_smile:

Cheers
Michael Hartlef

http://www.whiteskygames.com
http://www.twitter.com/mhartlef
[import]uid: 5712 topic_id: 4865 reply_id: 19402[/import]

Would anyone beeing interested in an Early starter sale?

Is the Pope Jewish?

Doesn’t matter - do you take Paypal? [import]uid: 11393 topic_id: 4865 reply_id: 19408[/import]

Yes, Paypal would be an option. [import]uid: 5712 topic_id: 4865 reply_id: 19410[/import]

Btw. hopefully this sunday I can tackle a video, showing IndeED running. Cross your fingers.

Would anyone beeing interested in an Early starter sale? Like 70% off from the projected sales price (59 USD)? And access to the current state of IndeED? Free updates within version 1.x.

Right now I have these features implemented:

  • Runs on OSX

  • Tabbed code editor areas

  • Open files are remembered at closing and reopened at start.

  • A list of all functions in the visible code editor; To navigate the editor area.

  • A list of all code files in the same folder as the visible code file. Double click on an entry and IndeED opens that file.

  • Customizable Syntax highlighting (colors, font, style)

  • Find/replace text with regular expressions

  • Extensive search functionalities over the current file/selected directories/all open files. The syntax highlighted results are navigatable, means click on a line and IndeED opens that file.

  • Run the simulator with the folder of the current visible file and a default simulator skin you can set inside the options of IndeED

  • Bookmarks

  • HTML export of the current code editor content


Current work in progress:

  1. Code completion. Right now its just a list of all Corona API commands plus the functions of the current visible editor area

  2. Adding to the IndeED options dialog

  3. Implementing Serial number protection


Next things to work on after that:

  • Documentation
  • Code templates and library
  • Target based Projects, so build content can be stored in different folders.
  • Backup on Save with the ability to rollback to a previous version easly
  • Splitted Editor area
  • Other things people have mentioned already
  • All kinds of editor dialogs to edit files visually (config.ini, build.settings, collision shapes, polygons, maps, etc. etc.)
  • Last but not least, code folding
    Ok, that’s the plan atm. I hope someone likes it. As it was in the past… I will keep listening to peoples needs and try to implement them if I am capable to do it and it fits into the concept of IndeED.

Cheers
Michael Hartlef

http://www.whiteskygames.com
http://www.twitter.com/mhartlef

[import]uid: 5712 topic_id: 4865 reply_id: 19407[/import]

Let me know the account & amount when you’re ready and I’ll send it through. [import]uid: 11393 topic_id: 4865 reply_id: 19411[/import]

Would anyone be interested in an Early starter sale?

Yes.

Any plans to integrate with the debugger?
[import]uid: 7587 topic_id: 4865 reply_id: 19452[/import]

Not at the moment but later yes once I figure out how to do it. [import]uid: 5712 topic_id: 4865 reply_id: 19465[/import]

Great work Mike!

I’m a looong time Delphi dev (since v1 back in 1995) but been doing ObjC/Cocos2D/Corona of late and I really miss the uberproductive code editing I can do in Delphi (I still use D7 for win32 development) so I would welcome this.

If you have code completion for function and variable names that would be fantastic. Still struggle with bombing my apps just because I’ve got a typo! Working with compilers for 20 years I’m still getting used to ‘scripting’ :slight_smile:

I’ll snap it up on pre-release if you tell me how

Cheers
Gary

P.s. are you doing the development in Lazarus? Just wondered what you are using for x-plat development? [import]uid: 7334 topic_id: 4865 reply_id: 20451[/import]

Hi gary,

thank you for your kind words. The former versions of IndeED were created with Delphi 6. And yes, i use Lazarus for it now. About the early starter sale… maYbe next week if i don’t hear back from someone who showed interest in it. [import]uid: 5712 topic_id: 4865 reply_id: 20477[/import]

Hi gary,

thank you for your kind words. The former versions of IndeED were created with Delphi 6. And yes, i use Lazarus for it now. About the early starter sale… maYbe next week if i don’t hear back from someone who showed interest in it. [import]uid: 5712 topic_id: 4865 reply_id: 20479[/import]

yes count me in [import]uid: 11860 topic_id: 4865 reply_id: 21437[/import]

Hi Larry, email is send. :slight_smile: [import]uid: 5712 topic_id: 4865 reply_id: 21481[/import]

Are you going to integrate a scene builder? If you do, please include a snap to grid function.
Thanks. [import]uid: 36376 topic_id: 4865 reply_id: 22613[/import]

Mike nice work, I may have to give it a test run in the future. BTW, I am a old pascal hacker as well, one of the original creators of the “Lazarus” if you ever heard of it. [import]uid: 14451 topic_id: 4865 reply_id: 22658[/import]

Cool, I use Lazarus for IndeED. What’s is your real name? [import]uid: 5712 topic_id: 4865 reply_id: 22776[/import]

>>Are you going to integrate a scene builder? If you do, please include a snap to grid function.
It is a plan to include a tool like this. [import]uid: 5712 topic_id: 4865 reply_id: 22777[/import]

Thanks.

I’m glad a scene builder is planned. [import]uid: 36376 topic_id: 4865 reply_id: 22792[/import]

@Mike: Cliff Baeseman is the real name. [import]uid: 14451 topic_id: 4865 reply_id: 22796[/import]

Hi CLiff,

that is an honour for me. You guys started a great dev tool.

Drop me an email at support (at) whiteskygames (dot) com if you like. [import]uid: 5712 topic_id: 4865 reply_id: 22797[/import]