Inneractive ad bug

Inneractive ads do not issue a system pause event when clicked on, which makes sense since they open a popup rather than mobile Safari (which suspends a Corona app).

This makes them unusable during a game, since clicking on the ad means the game will continue to play underneath…a poor user experience if the player cares about the game at all.

I raised this issue with Inneractive and was told:

“This seems to be a problem that is Corona-related.
Our original SDK includes the capability to detect events and stop the game accordingly.
Currently this is in Ansca’s hand to implement. We will contact them as well about this issue.”

Not knowing when Inneractive will raise this issue I thought I would raise it again here.

Please add event detection to the Inneractive API. [import]uid: 1560 topic_id: 24736 reply_id: 324736[/import]

Hey Dotnaught - I will bring this up in our next meeting :slight_smile: [import]uid: 52491 topic_id: 24736 reply_id: 100263[/import]