Inneractive as a New Ad Network?

Hi All,

Have given it a try and i guess this has already been covered.

But my concerns are using the following code below:

ads = require “ads”
ads.init( “inneractive”, “MYAPPID” )
ads.show( “banner”, { x=0, y=0, interval=45 } )

In landscape, it displays a black background across the screen. then centers the AD in this black background. even though x,y is set to 0.

The problem is, on either side of the AD i like to show scores. but now that the black background of the AD stretches 100% then it covers anything i had displayed there. [import]uid: 59172 topic_id: 18266 reply_id: 72790[/import]

How long until you see ads? I added this to one of my test apps not seeing any ads… I also tried the ‘demo’ app and put my app id in there and still no ads.

How do we test to get a blank ad in the app?

Using ‘Android’ [import]uid: 33705 topic_id: 18266 reply_id: 72805[/import]

@zoid66 ads will only appear on the device, hope that helps. Otherwise it should be displaying ads. [import]uid: 58885 topic_id: 18266 reply_id: 72808[/import]

I built both apps and installed on live devices… Same device inmobi is working on… was thinking that maybe the unique app had to be active with inneractive for x amount of time… [import]uid: 33705 topic_id: 18266 reply_id: 72812[/import]

I’ve seen the sample inneractive code in the latest build, but I don’t think it shows how to continually check if the user is connected to the internet to show ads. Using the “adListener” error looks good, but I’m not sure if I’m doing the correct method for this because I’ve already seen a crash calling ads.init() too many times. I want to:

Show a network ad, if it can’t be reached show my own ads, then loop that forever every X seconds.

That seems like reasonable code, because not everyone is connected to the internet when they are playing games, and I don’t want to “force” them to be connected to play. I wish that was built-in Corona, cuz there are many factors like their ads don’t care about your zoom-stretch settings, whereas my own ads I’d have to tweak to manually reverse zoom-stretch settings.

Thanks,
Tony [import]uid: 99244 topic_id: 18266 reply_id: 72817[/import]

Are we sure interactive is supported on Android? I see in my Interactive dashboard I have had 22 request 100% fill… But I have not seen any ads on my app.
[import]uid: 33705 topic_id: 18266 reply_id: 73008[/import]

Hey guys,

Just wanted to update you regarding the banner size (lots of developers asked me this question).

At the current versions of our SDKs (Android and iOS),
iOS stretches the banners, so –
o iPhone/iPod touch banner size is 320x53
o iPad banner size is 766x66

  • Android doesn’t stretch the banner, and displays the banner from the ad network as-is (according to the MMA guidelines) - http://mmaglobal.com/umap.pdf

Feel free to contact me for more questions
orly@inner-active.com
[import]uid: 109623 topic_id: 18266 reply_id: 73195[/import]

…and what if I only have screen room for a 320x53 banner in my iPad game ?

You should definitely make the banner size selectable and not mandated by the device type. It makes sense not to allow iPad banners on an iPhone, but not the other way around.

For now this is a no go for me since I don’t have screen room for a 766x66 banner AND because the “Go Back” and “Skip” buttons do not work for me.

cheers
R. [import]uid: 95911 topic_id: 18266 reply_id: 73324[/import]

Hey Shark :slight_smile:

I have checked about it with out tech team and they say that it is something that we recommend, but it is not mandatory - and you should see ads also without providing this info.

Can you please update me if this issue still occurs?

Feel free to ping me with questions
orly@inner-active.com [import]uid: 109623 topic_id: 18266 reply_id: 73385[/import]

Problems with Android!! I tried with my AppId in my app, the same with the sample app, and is not working!!! [import]uid: 89269 topic_id: 18266 reply_id: 73386[/import]

Hey Roberto,

Can you please send me an email about it (orly@inner-active.com).
Provide me with requests or build with the integration.
What error do you get? anything else so we will try and find what exactly is not working.

Once we have it resolved you can post it here so all the developers will be able to see the solution. [import]uid: 109623 topic_id: 18266 reply_id: 73388[/import]

Quick update,
The latest Corona build (2011.705) fixed the issue for old iOS devices and inneractive ads are now shown on iOS 3.1.3 [import]uid: 109623 topic_id: 18266 reply_id: 73557[/import]

I have this in my build.settings, do I need something else to enable the internet connection/permissions on Android?
I think the internet communication is the problem.

androidPermissions =
{
“android.permission.INTERNET”,
“android.permission.ACCESS_NETWORK_STATE”
}, [import]uid: 89269 topic_id: 18266 reply_id: 73990[/import]

Hey Roberto,

Just wanted to share with the rest of the group how you have solved your problem with the Android App:

"I put this lines in the build.settings and the everything works fine:

android =
{ usesPermissions =
{
“android.permission.ACCESS_COARSE_LOCATION”,
“android.permission.ACCESS_FINE_LOCATION”,
},
}
"

Thank you Roberto for updating me about it. [import]uid: 109623 topic_id: 18266 reply_id: 74722[/import]

Orly, Does this mean we have to enable location permissions in order to use Inneractive ads?? This would be completely unacceptable. One of the fastest way to get a ton of negative comments in the Android Market is to require location permissions when your app has no obvious requirement for location data.

  • Stephen
    Kigra Software [import]uid: 4639 topic_id: 18266 reply_id: 75385[/import]

Hey guys,

How can I use the same banner of the iPhone ads on iPad? Because I am not getting it and so I think I have to build 2 ads (one iPhone and one ipad) is that right?

If so it is very bad! We would be able to use the iPhone banners on iPad (of course not the opposite btw).

PS: Or at the very least have the iPhone and iPad banners having the same height values as like this I would be able to build universal app using the ads and not have to have 2 version of the app (iPhone and iPad) because of the ads banner`s height size. :\

Thanks,
Rodrigo. [import]uid: 89165 topic_id: 18266 reply_id: 75394[/import]

Hi all,
we decided few days ago to migrate from admob to inner-active but i don’t know why our fill rate is soooooo low (around 17%). Is there a way to implement it in a better way? I followed the corona instruction in the sdk. Here there is a screen of my dash:

http://imageshack.us/photo/my-images/72/innera.jpg/

I love Corona nowadays i didn’t find a good way to monetize an android app. [import]uid: 70625 topic_id: 18266 reply_id: 75984[/import]

Hey, Rodrigo, check out Rob’s post here. I think the code he posted there might solve your dilemma?

Naomi

[import]uid: 67217 topic_id: 18266 reply_id: 76722[/import]

Hello Naomi!

Long time I do not hear about you… :slight_smile:

Ha, ha, Yes, I know youve been on vacations time! That`s nice.

BTW Ive seen already that useful post of **@robmiracle** as well and to be honest with you was via that code snippet that Ive coded my own set of "If"s statements for the app be "knowing" under which kind of iDevice it is running and so choose the right Inneractive AppID showing also the right Ads (iPhone/iPad). Thank you for your reply! Even though I got it solved youre the unique to get in touch, so thanks. :slight_smile:
Very Happy New Year 2012!

Best Wishes & Cheers,
Rodrigo. [import]uid: 89165 topic_id: 18266 reply_id: 76725[/import]

Cool, great to hear it, Rodrigo. Very Happy New Years to you too!

Naomi [import]uid: 67217 topic_id: 18266 reply_id: 76729[/import]