Could you add support for an event this is triggered when the user clicks on the X to close an Inneractive full screen advertisement?
When showing an Inneractive full screen ad there is no way to know when the ad has been closed and we can proceed to display the next screen in our game.
We now have to render our results screen, start playing the music and then trigger the full screen ad on top of all of this. A poor solution, unfortunately. [import]uid: 73434 topic_id: 30329 reply_id: 330329[/import]