How do you integrate TexturePacker with PhysicsEditor?
I tried using both separately and they work great. But how do you use the shapedefs from physicseditor into texturepacker? Any code sample please?
Thanks
[import]uid: 12407 topic_id: 20735 reply_id: 320735[/import]
Just created a simple example. I use sprite grabber to make things easier.
Use TexturePacker sprite sheets with PhysicsEditor shapes
I hope this solves your problems.
[import]uid: 9611 topic_id: 20735 reply_id: 81732[/import]
Thanks Andreas. I downloaded the file and now it makes sense for me.
[import]uid: 12407 topic_id: 20735 reply_id: 81777[/import]