Up until this point i’d thought that
[lua]local insertNameHere = function()[/lua]
was the same as
[lua]local function insertNameHere()[/lua]
People have discussed memory and which is faster and as far as I was aware they are equal.
Well today I discovered, whilst creating a transition loop, that if I use a onComplete transition call to
[lua]local insertNameHere = function()[/lua]
Then it doesn’t work. But if it is laid out the other way then it works just fine. Here is the exact code I was working on. With the working method
[lua]local function moveSurfaceWater()
local surfaceBackward = function()
surfaceWaterTween = transition.to( surfaceWater2, { time=2000, x=-30,
onComplete = moveSurfaceWater })
print(“yes”)
end
print(“is it too late for this?”)
surfaceWaterTween = transition.to( surfaceWater2, { time=2000, x=-10, onComplete =
surfaceBackward } )
end[/lua]
Can anyone shed any light on why this is and should I change all my functions to call like this?
Cheers
Cell [import]uid: 26289 topic_id: 20692 reply_id: 320692[/import]