Intersecting bodies?

Hello, I’m having a little bit of problems with the physics engine. I’m guessing that the problem is relating to box2d and there no fix, but I thought I’d give you guys a try anyways :slight_smile:

The scenario is this, I have two circles that are being moved a set pixel value per frame (slowly moving towards a corner). The problem is that when the first one hits the corner, the second one collides against the back of the first one. Which is fine, but it slowly intersects into it (slowly because of the collision bounds on the first circle) until finally they’re directly ontop of each other. As soon as I remove the corner they pop out of each other again revealing two circles.

Is there any way to fix this? [import]uid: 9033 topic_id: 9975 reply_id: 309975[/import]