Interstitial and banner ads at the same time

Hi all,

Is it allowed to show both banner and interstitial ads at the same time on the screen?
Does Apple prevent that?

I noticed that guys from Pop the lock are doing that at gameOver time.

Thanks! :slight_smile:

Apple may not ‘like’ it, but I haven’t seen explicit rules against it.

The thing is, just because Apple doesn’t explicitly say ‘No’ in their docs, doesn’t mean they can’t say no in review.

However, what is the ROI?  

Also, you can’t use the same provider to do it. i.e. You can’t show an interstitial and an banner ad from AdMob at the same time, but you can show two banner ads, one from RevMob and one from AdMob.  

Hi roaming gamer :slight_smile:
Nice to hear from you…
I am soon releasing my new game…
I am still basic user (not Enterprise), so I do not have RevMob. I will go with Admob banner and Interstitial Vungle.

As soon as I will have some sucess, I will proceed to Enterprise :slight_smile:
I made one hit game, but you never know will it go well :slight_smile:

Thank you.
Ivan

Note:  You don’t need Enterprise for RevMob.

It’s a standard plugin.

Note2: I didn’t mention this, but you probably will see weird behavior if you try to show adMob banners at the same time as Vungle videos.  I don’t suggest doing so.  If Pop The Lock did so, they probably did it by accident.  (Sometimes ads show late or if one forgets to hide a banner then shows an interstitial they can both compete to show.)

-Ed

Ok. I will then go with adMob banner and RevMob interstitial.
Thanks roaming gamer.

If this game suceed I will wrote you a check, you’ve been very helpful in then last year! :slight_smile:

I noticed Pop the lock are showing RevMob interstitial together with Banners (I do not know who is banner Vendor)… just for info.

I personally would strongly recommend not doing this.

An interstitial is a full screen ad. The ad provider expects it to be full screen, not have it’s content cropped by showing a banner on top of it. The ad provider could “ban” your account for doing things like this.

Just my personal opinion.

Thanks Danny.

I am just testing RevMob.

In xCode I am receiving:

  • App successfully registered in RevMob servers

  • Starting RevMobAds

- RevMob session was not started

So I was unable to show RevMob test ads (isloaded returned nil)…

I think I will proceed with just AdMob banners for the time being.

Hey Ivan.

Some questions for you:

  1. May I see the code you are using for init ?

  2. Are you using test ads yeah? 

Thanks

Hi Danny,

------- FWD DECLARATIONS local revAds = {revmob, adListener, placementID} revAds.placementID = "XXXXXXXXX" revAds.revmob = require( "plugin.revmob" ) function revAds.adListener( event ) if ( event.phase == "init" ) then  -- Successful initialization         -- Load a RevMob ad         revAds.revmob.load( "interstitial", revAds.placementID )     elseif ( event.phase == "loaded" ) then  -- The ad was successfully loaded     print("REVMOB LOADED")         print( event.type )     elseif ( event.phase == "failed" ) then  -- The ad failed to load         print( event.type )         print( event.isError )         print( event.response )     end end revAds.revmob.init( revAds.adListener, { appId="XXXXXXXXX" } ) ---------------- NEXT IN COMPOSER scene:show function onSystemEvent( event )    if ( event.type == "applicationSuspend" ) then    --- do something         elseif( event.type == "applicationResume" ) then     if(revAds.revmob) then     revAds.revmob.startSession()     end        end end function gameOver()      local isAdLoaded = revAds.revmob.isLoaded( revAds.placementID )      if(isAdLoaded) then            revAds.revmob.show( revAds.placementID )      end end Runtime:addEventListener("enterFrame", onSystemEvent)
  1. Yes I am using test ads, you have to click “GO LIVE” in RevMob Dashboard otherwise?

Thanks.

Ivan

Ignoring whether Apple/Google/Ad providers will allow it…why would you want both ad types to show at the same time?  

From a user’s perspective it’s going to look messy and unpolished. Ultimately you want to get paid for showing those ads, which means you want user’s to click on them. The ad creator wants their ad to be clicked too, and so (ideally) they’ve put time and effort into making the whole ad look as appealing as possible. By covering up part of an ad with a banner I think you’ll be shooting yourself in the foot.

If it were me, I would hide the banner ad when I show an interstitial, and then show it again when the interstitial is closed.

I just played a couple of levels of Pop the Lock. They have a banner at the bottom during game play and when you beat the level you get a full screen interstitial that covers up the banner ad. Maybe it’s possible they are not hiding the banner and just letting the interstitial show over top of it and perhaps you saw it when the interstitial wasn’t full screen or something.

I would make sure to hide the banner before showing the interstitial just to avoid problems.

Rob

That was my point :smiley:
How to get one million downloads, and then this will be sweet concern :slight_smile:

@Ed, 

I am about to publish a simple game which has a banner at the bottom, and after 4 game-overs, a full-screen interstitial is displayed.  I have both ads by adMob, and it is working fine, at least in test mode.  When the interstitial appears, somehow the banner disappears (or perhaps was covered by the Interstitial, i dont know, as i did not code for this).

I am concerned about what you mentioned - ie “you can’t use the same provider to do it. i.e. You can’t show an interstitial and an banner ad from AdMob at the same time” .   Is this an explicit rule ?    Or do you simply mean they can’t appear together at one time?  If the latter, perhaps adMob has taken care of this when displaying the interstitial?  In my case, each time banner pops up, the banner seems to give way and quietly disappears. 

Pls advice.,

Thanks

I meant, you can’t simultaneously show two ad types (banner + interstitial) from same provider.

You can use one provider to show:

  • banner ad at time 0
  • interstitial ad at time 1
  • banner ad at time 2
  • etc.

Just not:

  • banner ad + interstitial ad at time N

re: auto-hiding.  Yes.  If you have a banner up and try to show an interstitial and they both use the same provider, it is likely the banner will be hidden. I would still call hide first though. :slight_smile:

Apple may not ‘like’ it, but I haven’t seen explicit rules against it.

The thing is, just because Apple doesn’t explicitly say ‘No’ in their docs, doesn’t mean they can’t say no in review.

However, what is the ROI?  

Also, you can’t use the same provider to do it. i.e. You can’t show an interstitial and an banner ad from AdMob at the same time, but you can show two banner ads, one from RevMob and one from AdMob.  

Hi roaming gamer :slight_smile:
Nice to hear from you…
I am soon releasing my new game…
I am still basic user (not Enterprise), so I do not have RevMob. I will go with Admob banner and Interstitial Vungle.

As soon as I will have some sucess, I will proceed to Enterprise :slight_smile:
I made one hit game, but you never know will it go well :slight_smile:

Thank you.
Ivan

Note:  You don’t need Enterprise for RevMob.

It’s a standard plugin.

Note2: I didn’t mention this, but you probably will see weird behavior if you try to show adMob banners at the same time as Vungle videos.  I don’t suggest doing so.  If Pop The Lock did so, they probably did it by accident.  (Sometimes ads show late or if one forgets to hide a banner then shows an interstitial they can both compete to show.)

-Ed

Ok. I will then go with adMob banner and RevMob interstitial.
Thanks roaming gamer.

If this game suceed I will wrote you a check, you’ve been very helpful in then last year! :slight_smile:

I noticed Pop the lock are showing RevMob interstitial together with Banners (I do not know who is banner Vendor)… just for info.