Hi Graham,
setting up levels in a game like this would be ideal for TILED/Lime:
http://www.donutgames.com/play/lucky_coins
but I wouldn’t want to have to set the property values on objects for every instance, therefore it would be good if the parser allowed you to define behaviour based on the index of the tile graphic (or however it is referenced). Will i be able to easily get the tile type from the map data? (eg 1 = star, 2 = small star, 3 = large bumper, 4 = small bumper, 5 = hole etc)
Also would varied size objects need different layers? (eg the circular bumper is 4 tiles in size, but actually i would only want to define it as one tile, rather than 4 separate corners)
I’m guessing that Corona could cope with this game as 1 big display group (containing various sub-layers), although I’ve not tested the limits of scrolling a multi-screen set of sprites)
thanks
J [import]uid: 6645 topic_id: 3598 reply_id: 12450[/import]