Introducing Lime - A module to import 2D tilemaps in your game.

Surely that would mean levels would be harder for you to make as you wouldn’t have the visual level editor? [import]uid: 5833 topic_id: 3598 reply_id: 13510[/import]

No, I have a LOAD of levels that have been generated from a maze generation program all in txt format. They are very simple in fact just 3 different values 0, 1 and 2. There is no need for Tiled in my case but if I could read these in with Lime then I would buy it :slight_smile: [import]uid: 9371 topic_id: 3598 reply_id: 13511[/import]

Ah right sorry I forgot :slight_smile: Scatterbrain here.

Could you possibly send me an email containing a level file and whatever artwork you require for one of them and I will see what I can do?

Send it to graham AT grahamranson DOT co DOT uk [import]uid: 5833 topic_id: 3598 reply_id: 13513[/import]

Just so everyone is aware, I have now implemented Dweezils levels in Lime so if anyone else has any custom level formats that they would like included please give me a shout through the sites contact form and I will see what I can do. I can’t promise everything as we were lucky that Dweezils was a very simple format but I will certainly try. [import]uid: 5833 topic_id: 3598 reply_id: 13544[/import]

I’ve just added a feed to the blog - www.justaddli.me/feed.xml - feel free to add it to your readers to keep up to date with things. [import]uid: 5833 topic_id: 3598 reply_id: 13574[/import]

I’m trying to put a bit of work into the camera/scrolling stuff.

Does any one have any ideas of the sort of features they would like? [import]uid: 5833 topic_id: 3598 reply_id: 13643[/import]

To the people who are currently playing with the beta, could you email me your forum handles so you can be added to the soon to be created forum section. [import]uid: 5833 topic_id: 3598 reply_id: 13661[/import]

There is now a section in the 3rd Part Tools part of the forum, if you can’t see it that means you either aren’t on the Beta or you are and I don’t have your forum username.

In case of the former, if you want to be part of the Beta please post here and in case of the latter please email me in reply to the email you will already have with your username. [import]uid: 5833 topic_id: 3598 reply_id: 13663[/import]

Maybe some documentation on keeping a character/sprite in the middle of the screen as you move around the tile map and hit the edge cases? This would be super helpful. [import]uid: 12267 topic_id: 3598 reply_id: 13704[/import]

Graham thanks. Could you kindly add me to your beta? Appreciate your hard work. [import]uid: 11904 topic_id: 3598 reply_id: 13707[/import]

@mk3321

Yea I agree, that is a definite need.

@ksan

You will be added to is right away. I will reply when you are added. [import]uid: 5833 topic_id: 3598 reply_id: 13721[/import]

Hi Graham,

many thanks for your great work! It’s really helpful!

I have few question regarding some problems I had using Bounty:

If i simply load your Bounty project in corona, as it comes from your site, the tilemap shows up in the simulator, but if I build the app and then try to run it on the iphone (or ipad) i can only see a black screen…

No errors in the debugger. Surely I’m making some mistakes somewhere…

Noob question: how can I animate objects inside the loaded tilemap? For example I want to move a ball around the map and, of course, I need it to be behind forward objects and viceversa… Depending on it’s position…

How it’s supposed to be made?

Thank you for you attention!
[import]uid: 11587 topic_id: 3598 reply_id: 14594[/import]

Hey, glad you are finding Bounty helpful!

Have you got all output being sent to the XCode console? As that can help solve these kinds of strange problems. If you have already then feel free to send your project to me - graham AT grahamranson DOT co DOT uk - and I will take a look at it for you,

As for animations, there is no integrated support for this in Bounty however you could use the positions of Objects on Object Layers to then create animated sprites through your own code and as for being behind things and in front of others you will want to use layers in Tiled to do so. Each layer is created seperately in Bounty with (I believe if memory serves) the layers in the Layer Panel in Tiled are loaded in descending order so the higher up the layer in tiled the further back it will be in Bounty.

Things like animations etc are all built into the hopefully soon to be released version which has been renamed back to Lime as it makes sense, to find out more about this version please visit http://www.justaddli.me [import]uid: 5833 topic_id: 3598 reply_id: 14623[/import]

Hi Graham,

I would like to take part to your private beta.

Thanks and happy new year!

[import]uid: 12998 topic_id: 3598 reply_id: 14883[/import]

Looking interesting, I may pick this up, keep us updated on this! :slight_smile: [import]uid: 13099 topic_id: 3598 reply_id: 14903[/import]

@stephan.meier

Please send an email to me here - graham AT grahamranson DOT co DOT uk with your username and I will get you added as soon as I can :slight_smile:

@Nermion

Will do, I’m having a little break on the coding over the holidays but will pick back up again with it in the new year. [import]uid: 5833 topic_id: 3598 reply_id: 14920[/import]

I’ll definitely be purchasing this, will be saving us a lot of development time :). [import]uid: 13089 topic_id: 3598 reply_id: 14939[/import]

Glad to hear that! I can’t wait until I can actually release it :slight_smile: [import]uid: 5833 topic_id: 3598 reply_id: 14963[/import]

This looks very cool. I have not downloaded it yet but I plan to very soon.

I would like to plan on using this in my next game ( after my current game in development ).

I look forward to working with Lime in the very near future.
Larry [import]uid: 11860 topic_id: 3598 reply_id: 15028[/import]

To see how well the latest version of Lime works, I decided to put together a quick prototype and compare development times with our existing tiling setup (which doesn’t work properly).

Well, getting Lime running took about 2 minutes, that’s including finding a random tileset online to create a random map with in Tiled. I’m extremely happy with this product and can’t wait for further development on it.

[import]uid: 13089 topic_id: 3598 reply_id: 15096[/import]