After a request from @h5apps - https://twitter.com/h5apps/status/38985386831253504 - I am now happy to annouce the fruits (ha, get it?) of about 15 minutes labour.
In 2.9 you will be able to set properties in Tiled via Lua code in Lime.
Essentially you create a small module that has a main() function and returns a value. What that function does is up to you. You would then call that file “lime-seed-seedName.lua” and call it in Tiled by setting the value of a property to this:
“seed:seedName”
They are explained here - http://justaddli.me/seeds.php - and include an example seed that will explain things. [import]uid: 5833 topic_id: 6848 reply_id: 306848[/import]