Introducing Super DemoDude

Super DemoDude is an Arcade ‘Demolition’ Puzzler, iOS universal App - free. I’ve developed everything from ground up over the past 1.5 years while juggling other projects. I’m hoping to have a beta in the coming weeks and full release next month- I’ll update this thread accordingly…

The premise is rather simple - destroy buildings with your bombs, or TNT… The buildings consists of ‘blocks’, when destroyed they add time which counts down until you reach your DemoHQ. But you must be quick!

When you reach the DemoHQ , the countdown stops and that becomes your score/money - to the tenth decimal. Every stage has at least one golden coin - collecting this adds even more time and is vital for top scores. However, there’s a catch!

The coin is abeit fragile. It can receive damage and be destroyed from bombs or falling too far.

It’s designed for mobile- it’s simple but challenging, 30-60 seconds per stage that has 3 star rankings based on score/destruction (replayable with multiple solutions), leaderboards, playable with one hand, and the help (optional) streamlines the tutorials during the first few stages. Double tap an arrow to jump in that direction or just hold to run- tap screen to toss bombs. The height of bomb throw is determined by height of tap , and the horizontal power is determined by a meter that shows by DemoDude as you hold touch. Can only throw 3 bombs at a time - but destroying a door block in the stage grants an extra bomb as well as bigger. The game utilizes Perspective and Zoom.

There are other nuances- there’s multiple block types, (think Minecraft) wood, brick, metal - each with unique properties. There are also TNT blocks. Some blocks do not react to Gravity- such as wood, steel, bricks… until a TNT block is blown up, which will turn Gravity on for everything. There are a couple block types that always have Gravity on like Metal or the TNT blocks… and the golden coin!

I’ll wrap this up by saying I had many influences while developing Super DemoDude. From the obvious 8-bit Mario that I grew up playing, to more modern titles such as Minecraft (blocks) and Angry Birds (tap to throw bombs).

I feel this is unique enough while still having mechanics that can be seen in those titles mentioned above. My background is Graphic Design and made everything in this game from scratch - as well as teaching myself programming.

I’ve developed other small games for iOS over the years-but have definitely put the most time into Super DemoDude. Hopefully it shows =}. I attached a few screens, working on trailer and smaller things before I get beta out.

Also- there’s 40 levels and 5 themes- Forest, Suburbs, Construction, City, and Challenges. The last focuses less on destruction and more on platforming.

Thank you

Great game!

Thanks @SonicX278- forgot to mention I’m trying to be as fair as possible from a monetization standpoint.

There’s a top advert only banner during non-gameplay moments (pause, menu). Upon completing a stage, there is a 15% chance for a 15 second full screen advert. However, if you ‘retry’ stage before completion you can avoid the full screen advert completely. There will be an iAP option for removal of all adverts for $0.99.

Also - there’s a handful of outfits that you can unlock with the in game money earned from completing stages. Depending on how well you finish a stage, you get 1,2, or 3 stars rank. Your star total is tracked which unlocks later stages. The leaderboards will be for money earned, total and each stage. So there’s a good bit of replayability.

Well finally got the Trailer put together.  Just finishing up some minor things and hope to submit to Apple by next week.

I’m thinking it’ll be out by end of October… not doing a public beta but have tested on multiple iOS devices and software - iPad mini and iPhone 6… both with iOS 7-9 and all seem to work great and optimized.

I’ve done everything down to the music too… about 1.5 years later from original conception it’s nearing completion!

Corona SDK has helped me tremendously learn lots of things and helped me create a game that I otherwise couldn’t imagine ever doing by myself.  Thank you and hopefully you all will enjoy it!

https://youtu.be/eKHuoSOIN1g

Great game!

Thanks @SonicX278- forgot to mention I’m trying to be as fair as possible from a monetization standpoint.

There’s a top advert only banner during non-gameplay moments (pause, menu). Upon completing a stage, there is a 15% chance for a 15 second full screen advert. However, if you ‘retry’ stage before completion you can avoid the full screen advert completely. There will be an iAP option for removal of all adverts for $0.99.

Also - there’s a handful of outfits that you can unlock with the in game money earned from completing stages. Depending on how well you finish a stage, you get 1,2, or 3 stars rank. Your star total is tracked which unlocks later stages. The leaderboards will be for money earned, total and each stage. So there’s a good bit of replayability.

Well finally got the Trailer put together.  Just finishing up some minor things and hope to submit to Apple by next week.

I’m thinking it’ll be out by end of October… not doing a public beta but have tested on multiple iOS devices and software - iPad mini and iPhone 6… both with iOS 7-9 and all seem to work great and optimized.

I’ve done everything down to the music too… about 1.5 years later from original conception it’s nearing completion!

Corona SDK has helped me tremendously learn lots of things and helped me create a game that I otherwise couldn’t imagine ever doing by myself.  Thank you and hopefully you all will enjoy it!

https://youtu.be/eKHuoSOIN1g