So, I was reading my usual daily tech internets when I saw this awesome article about implementing fast inverse root. this is something that game developers use a lot when calculating distances.
here is the link
http://blog.quenta.org/2012/09/0x5f3759df.html
The hack is a C hack.
I’m guessing this is fringe. but it would be awesome if we could get a lua fastInvSqrt().
I’d also like to know if anyone knows if this hack is implemented in box2d (faster collision detection and so on)
last question, in the future, will non-enterprise corona clients will be able to run their own C funcs? I believe this can help us greatly (open source wise).
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