Hello everyone,
I seem to have an odd issue with a custom font I’m trying to implement. I’ve implemented custom fonts in the past, so I’m not completely new to this… I’m using a Windows, I’ve installed the font onto my computer as well as have it in the same folder as my main.lua / build.settings directory. After installing the font, I even closed/restarted the simulator a couple of times as suggested in other threads. When I create a new text object, there are no warnings tell me this font does not exist upon its creation.
What’s happening is is that once that text object is created, on simulator there’s… nothing there. Emptiness. I’m drawing the text on the middle of the screen for testing, so it’s not like it’s being offset offscreen somehow (I really doubt it’s being offset more than 200 units in a direction, especially because of the next sentence). However, building this to my Android device I can see the font properly in the proper position, and it’s the custom font and size I intended it to be. Ultimately, yes, it seems to be building properly to device, but I don’t want to have to build every time to test text positioning… has anyone encountered this or know of a solution?