Apple traditionally only supports the current version of iOS and two back (7 - 9). We can only support what Apple Support. Developers want to have controller support. We can’t look at the OS the app is running on and include/exclude it on the fly.
I’ve just heard from a customer who is also experiencing an iOS6 crash having just updated one of our apps. They’re using a 4th Gen iPod Touch too. The app opens and then closes immediately as the default.png appears.
I appreciate Apple don’t officially support further than 2 versions back, but on our iTunes screen it says our app “requires iOS6.0 or above” so surely it shouldn’t be a problem.
I assume this supported version is set based on the manifest which is created from our build.settings file / whatever information we enter when building the app in Corona, but there is nowhere for me to specify an iOS version as far as I can see.
I can’t replicate the issue on later iOS versions and don’t have an iPod 4th Gen to test on so can’t replicate their situation exactly.
I’m getting more complaints from iOS6.1.6 users of the same issue.
Is there anything in the most recent daily builds that should fix this or is it simply impossible for iOS6.1.6 users to use Corona apps?
I am not including GPGS in my app so that definitely isn’t the issue.
I’ve been building for iOS9 for ages, so why has the issue suddenly arisen? Did something in one of the most recent daily builds change something? Seems odd.
The error that’s firing is:
Dyld Error Message: Library not loaded: /System/Library/Frameworks/GameController.framework/GameController Reason: image not found Dyld Version: 212.3.2
Apple traditionally only supports the current version of iOS and two back (7 - 9). We can only support what Apple Support. Developers want to have controller support. We can’t look at the OS the app is running on and include/exclude it on the fly.
I’ve just heard from a customer who is also experiencing an iOS6 crash having just updated one of our apps. They’re using a 4th Gen iPod Touch too. The app opens and then closes immediately as the default.png appears.
I appreciate Apple don’t officially support further than 2 versions back, but on our iTunes screen it says our app “requires iOS6.0 or above” so surely it shouldn’t be a problem.
I assume this supported version is set based on the manifest which is created from our build.settings file / whatever information we enter when building the app in Corona, but there is nowhere for me to specify an iOS version as far as I can see.
I can’t replicate the issue on later iOS versions and don’t have an iPod 4th Gen to test on so can’t replicate their situation exactly.