Trying to implement admob v2, and I get this error. It works fine on Android.
Runtime error module 'plugin.google.play.services' not found:resource(plugin.google.play.services.lu) does not exist in archive no field
etc…
What’s going on?
Using build 2014.2511.
My build settings look like this (replacing personal stuff with “blahblah)”:
[lua]
settings =
{
application =
{
license =
{
google =
{
key = “blahblah”,
},
},
},
orientation =
{
default = “portrait”,
supported =
{
“portrait”,
},
},
iphone =
{
UIStatusBarHidden = true,
plist =
{
UIStatusBarHidden = true,
UIApplicationExitsOnSuspend = false,
UIAppFonts =
{
“Quicksand-Bold.ttf”,
},
CFBundleIdentifier = “blahblah”,
CFBundleIconFile = “Icon.png”,
CFBundleIconFiles = {
“Icon.png”,
“Icon@2x.png”,
“Icon-40.png”,
“Icon-72.png”,
“Icon-76.png”,
“Icon-80.png”,
“Icon-100.png”,
“Icon-114.png”,
“Icon-120.png”,
“Icon-144.png”,
“Icon-152.png”,
“Icon-512.png”,
“Icon-1024.png”,
“Icon-Small-50.png”,
“Icon-Small.png”,
“Icon-Small@2x.png”
},
CFBundleLocalizations = {
“en”
},
},
FacebookAppID = “blahblah”,
CFBundleURLTypes = {
{
CFBundleURLSchemes = { “blahblah”, },
}
},
[“URL types”] = {
item = {
[“URL Schemes”] =
{ [“Item 0”] = “blahblah” },
},
},
},
android =
{
usesPermissions =
{
“android.permission.VIBRATE”,
“android.permission.INTERNET”,
“android.permission.ACCESS_NETWORK_STATE”,
“com.android.vending.BILLING”,
},
googlePlayGamesAppId = “blahblah”
},
plugins =
{
[“plugin.google.play.services”] =
{
publisherId = “com.coronalabs”
},
[“CoronaProvider.gameNetwork.apple”] =
{
publisherId = “com.coronalabs”,
supportedPlatforms = { iphone=true, [“iphone-sim”]=true },
},
[“CoronaProvider.gameNetwork.google”] =
{
publisherId = “com.coronalabs”,
supportedPlatforms = { android = true }
},
[“plugin.google.iap.v3”] =
{
publisherId = “com.coronalabs”,
supportedPlatforms = { android=true }
},
},
}
[/lua]
EDIT: similar issue: