I didn’t now know its bug or normall work
Step:
- play any music with audio player on ios
- run app created with corona where use *audio API for example
local music = audio.loadStream( “some.mp3” )
audio.play( music , { channel=1, loops=-1 } )
Result:
Music on player stop or pause - on app music play. If close app - music on player play again.
If run app and don’t play music, but use audio.loadStream( “some.mp3” ) - on music player song stop
Expected:
Music on player continue playing [import]uid: 190293 topic_id: 35920 reply_id: 335920[/import]